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Zenjoi's avatar
Zenjoi
Seasoned Scout
1 day ago

GRAPHICAL NITPICK - add an option to remove changing window reflections

there's an issue where depending on camera position the game decides to unload area specific cubemaps and use the basic cubemap - it often flickers between both. this looks very distracting. this also applies to reflective surfaces like walls as well, it's like they flicker between a lighter and darker shade- but windows are the most distracting





I suggest an option that uses the basic universal cubemap (the one with just clouds and basic terrain with no buildings) either this or actually fix how the cubemaps work,

I play on minimum most of the time and I dont notice the issue, but when I use higher settings the game uses area specific cubemaps which is cool - if they actually worked.

having to export my clips in minimum when near any windows doesn't feel like an ideal solution

Overall the windows are pretty lifeless anyway - if Full Circle plans on further design overhauls on the city, instead of just making everything dirtier I think having actual window textures would be nice - hopefully fixing the cubemaps along the way

EDIT: found a workaround where if I switch to Ultra and immediately export as fast as possible it wont flicker to the basic cubemap for some reason - but eventually it will again after some waiting and scrubbing through the replay 

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