Has potential but a long way to go
Short and sweet, this is not good or fun to play compared to the older Skate games.
First big problem, unfortunately to say after making what seemed like a really cool map where virtually the whole place is a skatepark, not having the realism of skating around town where there may be a line to skate or you may have to go a block or two before you hit an actual spot has ruined it. Example, on Skate 3 near the industrial zone was a bit of a stretch with very little to do but up the hill you could find a little road that had a downhill line of very realistic sidewalk stairs and gaps and stuff, that you could sit there for hours hitting every little thing from a long grind across some stairs to just catching a little air off a curb up into the street.
Second biggest problem, and its weird to explain, but something about the speed you can travel in just 4 pushes, combined with a lack of ability to pop the board a decent height, but popping off anything that ramps up causes a very major amount of pop, causes a lot of obstacles to feel too small to care for, and worst off just about any realistic skate spot feels this way, so only stuff that is a little more unrealistic or just huge even if its possible in real life tends to be the only places you can get somewhat normal feeling response from the controls. I cant find one pyramid that feels just right to sesh for a while, because they all feel too small and youll clear them to flat 9 times outta 10, unless you get just the right one or two pushes and dont accidentally let another push get in before you set up for the trick. Again, its weird to explain, but simple to say would best sound like; the game feels unproportional because of the off balanced controls. Maybe tone down the pushes and use a button as a shift key to power push?
Last main problem is sticking to grinds like magnets. Its just plain embarrassing to know you have this problem after so many years and skateboarding games have been made, and Skate 3 had it perfected, which means you fell off pretty hard to be on THPS1's level of imperfection that was more or less "allowed' in such early days of modern video gaming, but not for quite some time. Not only do you frequently end up grinding something you had no intention of doing, but then you get stuck in it and every time you try to pop out of it all you do is end up in another grind stance like some dumb stationary combo that nobody does and the only way to get out of it is just to get off your board which then usually triggers your skater to fall and go thru that until they can stand up again assuming you dont get so screwed that it takes you to your last respawn point. Thats a lot of pain in the diaryaire for getting stuck in a stationary grind that you magnetized towards while trying to gap over said object...
All this said, I would never ask you to destroy the map you made, just maybe when you make dlc in the future make skate spots that are actual famous skate spots and have names that are super close to the actual name of the place so its obvious, like if you remade Carlsbad but call it Carlsgood. I respect the thought of making a whole fantasy city an entire skatepark whos city counsel is all young skaters for people who just wanna play the game mindlessly, its a fun concept that shouldnt really be tossed away. However, most of us who actually have skated our whole lives enjoyed the earlier skate games because of how real it felt to skate anything from a sidewalk curb, to a bench, to a half pipe, to a mega ramp. Part of that realism also was based on camera angle to your character and speed they could easily travel without getting too fast too quick. We like to feel like in game we can shred a spot a little better than we can in real life, and not "play Tony Hawk". You had no reason to compete with those games, Skate brings in the real skaters, not 5 year olds with dreams of soaring off skyscrapers into dumpsters. Youve just taken away too much realism, and where you can try to play the game doing realistic stuff the game is unproportional to the controls (unless obstacles are actually just too small) and you magnetize to ledges you werent trying to hit a grind on in the first place.
I wish you guys the best of luck trying to fix this, but I will admit I'm only a few hours in and already looking for one more reason to just delete the game for now. But, you didnt make me pay anything to help with the trial run, and for that, if I do delete it, it would only be temporary while you fix it up and then I would be back.