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Edd1eP123's avatar
Edd1eP123
Seasoned Newcomer
10 hours ago

Issues with Skate.

After over 100 hours of playtime, level 10 in every district and the platinum obtained these are my thoughts. The core gameplay is easily the best thing about the game and some may argue that’s all that matters. A few issues still need ironing out of course like transition grinds still feeling clunky to execute but on the whole it’s an enjoyable experience. Unfortunately that’s where the positives end because once you log into the hellscape that is San Vansterdam you will be met with seemingly endless bugs. Here is a list of just a few bugs and general issues…

  • Many players still softlocked in a variety of different missions
  • Laggy playback on replay editor and issues exporting clips
  • Quick drop collision for other players objects is still possible even with the setting disabled
  • Daily and weekly tasks not tracking
  • Daily tasks that are sometimes not possible to complete (Complete 2 goals in 4 stunt challenges with only 2 stunt challenges available)
  • Co-op challenges often don’t complete
  • Softlocking issues when starting co-op challenges
  • Game often gets stuck indefinitely loading while booting the game
  • Game crashes
  • Server crashes
  • Wall clipping
  • Textures not loading in
  • Return to session marker persistently stays on screen after completing certain challenges
  • Egregiously priced micro transactions (£33 Dead Space bundle, £9 for shoes)
  • 5 chips per objective is an incredibly low amount
  • Titles should have a separate box, not lumped in with DIY items
  • Mind numbing recycled daily challenges
  • No option to toggle off already completed challenges thus cluttering up the map
  • No option to completely turn off HUD
  • Uninspiring likely AI generated community parks
  • Terrible lack of character customisation (Hairstyles, option to have hood up or any hat backwards, sticker resizing and placement, basic unbranded T-shirts and hoodies should be able to have colour changed)
  • Ugly childish Sims art style
  • Total lack of hills across the map
  • Map is far too small and all areas feel the same
  • Environment is too pristine. All ledges and rails are not even scratched and have seemingly never been skated
  • Boards show no sign of wear
  • Can’t skitch on cars
  • All NPC’s are lifeless and bald for some reason. They’ve tried to hide this fact by giving them all hats
  • Drip feeding content that should have been in the game day one (Brickswich, darkslides, finger flips)
  • Vee is one of the worst guides in any game I’ve ever played relentlessly spouting cringey dialogue
  • “Missions” feel like one long tutorial teaching you tricks and things about the game you’ve likely been doing for hours already even if you’re a new player to the series
  • Putting up brightly coloured animal balloons everywhere makes it feel like a children’s birthday party
  • Skate culture and vibe is completely absent
  • Every season introduces “New skateable areas”. Adding a few ramps to the existing map is incredibly low effort and imo does not constitute a “New” area

 

1 Reply

    • Many players still softlocked in a variety of different missions

    - needs priority

    • Laggy playback on replay editor and issues exporting clips

    - fixed on pc already

    • Quick drop collision for other players objects is still possible even with the setting disabled

    - needs priority

    • Daily and weekly tasks not tracking

    - needs priority

    • Daily tasks that are sometimes not possible to complete (Complete 2 goals in 4 stunt challenges with only 2 stunt challenges available)

    - apparently resolved

    • Co-op challenges often don’t complete

    - needs priority

    • Softlocking issues when starting co-op challenges

    - needs priority

    • Game often gets stuck indefinitely loading while booting the game
    • Game crashes
    • Server crashes
    • Wall clipping
    • Textures not loading in
    • Return to session marker persistently stays on screen after completing certain challenges

    all of the above needs priority

    • Egregiously priced micro transactions (£33 Dead Space bundle, £9 for shoes)

    - hard agree. Way too expensive

    • 5 chips per objective is an incredibly low amount

    - i agree. They should add more progression instead of slowing down what little we have.

    • Titles should have a separate box, not lumped in with DIY items

    - completely agree with this

    • Mind numbing recycled daily challenges

    - this one i’ll jot down to early access. There have been more challenges with each update, no reason to believe more won’t come.

    • No option to toggle off already completed challenges thus cluttering up the map

    - needs priority

    • No option to completely turn off HUD

    - needs priority

    • Uninspiring likely AI generated community parks

    - not ai generated, they don’t look procedural either if that’s what you meant. They are made by devs/players in early playtests.

    • Terrible lack of character customisation (Hairstyles, option to have hood up or any hat backwards, sticker resizing and placement, basic unbranded T-shirts and hoodies should be able to have colour changed)

    - needs priority 

    • Ugly childish Sims art style

    - subjective, but i agree on the faces and low quality hair. The rest does not seem cartoony or sims like to me.

    • Total lack of hills across the map

    - early access and you’re a fool to believe we won’t get map expansions

    • Map is far too small and all areas feel the same

    - same as above

    • Environment is too pristine. All ledges and rails are not even scratched and have seemingly never been skated

    - grime’ improved with last update, no reason to believe it won’t improve more.

    • Boards show no sign of wear

    - we need this

    • Can’t skitch on cars

    - no reason to believe we won’t be able to eventually

    • All NPC’s are lifeless and bald for some reason. They’ve tried to hide this fact by giving them all hats

    ???

    • Drip feeding content that should have been in the game day one (Brickswich, darkslides, finger flips)

    - i’ll put this one down for early access. 

    • Vee is one of the worst guides in any game I’ve ever played relentlessly spouting cringey dialogue

    - subjective

    • “Missions” feel like one long tutorial teaching you tricks and things about the game you’ve likely been doing for hours already even if you’re a new player to the series

    - they told us we wouldn’t really be getting a story, so this is already more than we should have expected imo

    • Putting up brightly coloured animal balloons everywhere makes it feel like a children’s birthday party

    - subjective but i see what you mean

    • Skate culture and vibe is completely absent

    - subjective, but i understand what you mean, slightly disagree.

    • Every season introduces “New skateable areas”. Adding a few ramps to the existing map is incredibly low effort and imo does not constitute a “New” area

    - hard agree. At the least they should have let us teleport back to grom island at this point.

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