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whyBoolin's avatar
whyBoolin
Rising Adventurer
7 days ago

Tix & Auto-Exchange - Issues & Suggestions.

I want to preface this by saying I genuinely want skate. to succeed. I know a lot of us do. This is a long post so I don't blame anyone for skipping it.

TL;DR:
I created this post to highlight bigger issues and brainstorm constructive alternatives that could potentially help. The change doesn't affect me as a player, but I'd be lying if I said it wasn't disappointing. 

Description:
I understand the purpose behind Auto-Exchange, but it's the wrong decision.

The feature is not a quality of life improvement. It fundamentally changes the value and perception of seasonal currency. The announced change has already received a ton of negative feedback and will weaken the trust with players, if it hasn't done so already. 

This game chose a non-traditional approach to seasonal progression & currency. Instead of a standard battle pass model that expires and resets, it introduced a legacy feature and allowed seasonal currency to rollover into future seasons. Changing this so abruptly feels like a step away from what made the system stand out. Although I originally questioned the route, I quickly embraced it because it was the first time I'd experienced it and thought it was dope.

I understand it's Early Access and games need to make money, but the systems feel like they're being tightened, while monetization already feels fully established. Most of us want to spend money on this game, we just need to feel like the systems respect/value our time and choices.

This post could be much longer, but I wanted to focus on highlighting bigger issues and brainstorming constructive alternatives that could potentially help.

Issues

Players Who Don't Collect Everything

Not every player wants every item. Auto-Exchange assumes that All Items hold Equal Value. I don't have the metrics for players who Collect Everything vs. Unlock Specific Items, but the game being gender-neutral is a large result of players not wanting to collect every item. 

I personally collect everything, but I find myself skipping all of the filler content until the end of the season since I have the option to choose what I unlock. I'm not used to having the choice. 

Filler content aside, some players save for items they want in future seasons which distrupts the intent and importance of the current season. This is why I was shocked to see the rollover and legacy system introduced because it's the first time I've heard of it.

In the recent Dev Update: Auto-Exchange System, it says: 

"Like most games with seasonal currencies, that means you’ll need to spend your Tix in the season you’ve earned them, starting now with Season 2."

Coming from building & operating multiple FiveM servers, I understand the challenges around player intent and live-service systems. I've been in a similar position where I sold and gave away valued in-game items. By the time I wanted to move in a new direction, I couldn't just take items away from players, especially those that paid. Sure I could've, but it's wrong.

Once value is given or sold, you can't just take it back later without damaging trust. You work through flawed systems, you don't rip the bandaid off.

Players Who Paid For Tix

On November 10th, 2025 a Dev Update: 2025 was posted with information on Tix Rollover.

"If you purchased Tix with SVB, any leftover Tix you purchased will roll over at the end of the season. If you didn’t purchase Tix with SVB, you’ll get a portion of those rolled over to the next season."

This gave players the trust to spend money on Tix without a worry of potential wipes.

On February 12th, 2026 the Auto-Exchange System is announced. (3 Weeks Left in Season 2)

"Starting with the end of Season 2 and going forward, Tix will not roll over from season to season - this includes earned Tix, and those purchased with SVB."

This is a big change in expectation, especially with only a few weeks left in the season.

Speaking for myself, I completed the pass weeks ago, and I imagine many players are alike. I also didn't buy any Tix, so I feel for those that did in good faith they would rollover. Those players should receive a refund if nothing else is to change.

Like I mentioned above, I was shocked to hear about the rollover feature. On the exact date of the announcement, I had provided some insight on Discord for "Tix not rolling over in full" with mention of taking currency away.

General Wording

Tix Rollover:

"Our intention with Season 1 was to make sure players could get enough Tix through Seasonal Tasks and Challenges to complete the skate.Pass. Well, we went a bit overboard - we’re seeing that some players are still overflowing with Tix, even after unlocking all the goods they want." 

Providing 20,000 potential extra Tix is still overboard, see "Seasonal Reward Cap".

I'm aware that Standard Pass users were possibly overflowing with Tix, but as a Premium Pass user, I had 2,695 Tix remaining when Season 1 ended. I was not overflowing. Clearer communication is needed.

Auto-Exchange System:

"In some cases, this still meant players lost up to 75% of their Tix - which is not what we want. So, we’re going to try something new to reduce wasted Tix." 

If the goal was to "reduce wasted Tix", wiping them completely doesn't solve anything. It's a step in the opposite direction.

Currency Conflict

The game currently has:
- Rip Chips
- SVB
- Tix 
- Event Currency
& Rip Score (Tied to Currency & Progression)

It's a lot, and it causes overlap.

Tix serve multiple roles: 
- Seasonal progression currency
- Purchasable progression
- Page unlock control
& Now has expiring value

Seasonal currencies should control pacing and reset engagement.
Purchasable currencies create ownership expectation.

This creates a design conflict.

Alternatives 

Seasonal Reward Cap

Season 2 introduced "Seasonal Challenge Tuning Details" imaged below.

56,356 Tix were needed to complete Season 2 - Premium.
76,357 is the Max Earnable Tix for Season 2.
This will leave players with a potential of earning 20,001 Tix that can't be used.

The amount of earnable Tix is way too high relative to the cost of completion for the pass. Oversupplying seasonal currency made rollover inevitable. 

Re-Design:
If a full pass costs 50,000 Tix to complete, 
The season should only distribute around 55,000-60,000 Tix total.

Total Pass Cost: 50,000 Tix
Total Max Earnable Tix: 55,000 - 60,000 Tix
Total Rollover Tix: 5,000 - 10,000 Tix

This Adds:
- A safety buffer
- Limited rollover
- Predictable completion

Players ending up with massive surplus is a planning/tuning problem, not a player problem.

Currency Rollover Cap

In regard to the "Seasonal Reward Cap", having a limited rollover would allow for a solution that maintains the value of Tix.

In Season 1, a Limited Rollover Percentage was used to preserve the economy which I thought was more than fair, but it was said to be "not what we want".  Removing a portion was a better solution.

"In some cases, this still meant players lost up to 75% of their Tix - which is not what we want. So, we’re going to try something new to reduce wasted Tix."

I lost 75% of my Tix, but it was honestly better than nothing. 

With a safety buffer of 10,000 Tix, a 75% rollover would result in 2,500 Tix carrying into the next season. This is only if you complete every single task including co-op. I truly don't think a rollover of 2500 Tix is bad for the economy, but it becomes an issue when players save through multiple seasons. 

I still think it can be possible, see "Currency Conversion" below.

Currency Conversion

If rollover is being removed, another option could be converting leftover Tix at the end of each season. With players purchasing or saving through multiple seasons, this also provides them benefit without wasting Tix.

Tix will convert into all or any of the following: 
  - Rip Chips
  - Rip Score
  - SVB (Small Conversion)

This avoids the holding value from disappearing entirely.

Pros:
- Nothing disappears
- Nothing is auto-spent
- Preserves player trust
Cons:
- New system
- Introduces new issues

The overall risks can be balanced and tuned. Players are happy with something rather than nothing. 

Monetize Rip Chips Instead

If a secondary monetization needs to exist, Rip Chips are better than Tix.
Why:
- Doesn't affect seasonal progress
- Doesn't unlock pass pages
- Already used in-game & stockpiled. 
Pros: 
- Doesn't break the seasonal economy
- Doesn't expire or lose value
- Can be controlled with required progression
Cons:
- New system
- Introduces new issues
Risks:
- Allows players to accelerate/purchase progression
- Reduces early game engagement
- Affects district progression

Risks can be controlled. Districts are already controlled by required progression.

Example:
I have about 150,000 Rip Chips, but even when Brickswich is released, I won't be able to purchase loot boxes until I level up the district. 

As a daily player, Rip Chips have no value beyond a certain point. They could gain value by: 
- Adding Rip Chip Shop Cosmetics
- Bundled Rip Chip Drops
- Low Effort Re-Textures

This will keep them relevant, provide them value, and won't affect seasonal pacing. The extra value also works solely for stockpiled currency & "Currency Conversion" (ie; Tix to Rip Chips).

I understand a large risk is "paying to unlock cosmetics faster", but that's already what Tix are doing.

---

Overall, the change doesn't affect me as a player, but I'd be lying if I said it wasn't disappointing.

Community can't drive every decision, but I think now is an important time to really consider all of the feedback being shared from players.

Thanks to anyone who took the time to read, hope everyone has a great week ❤️

---

Noteable Links:
- Dev Update 2025 | EA Forums - 12906782
- skate. Season 2 | EA Forums - 12961373
- Dev Update: Auto-Exchange System | EA Forums - 13180528

7 Replies

  • EA_Groguet's avatar
    EA_Groguet
    Icon for Community Manager rankCommunity Manager
    2 hours ago

    Hey there!

    Thank you for your feedback! You’ve been very thorough, and this is the kind of feedback that can help grow community involvement.

    I’ve shared your feedback with the team.

    Thanks again!

    – Groguet

  • whyBoolin's avatar
    whyBoolin
    Rising Adventurer
    5 days ago

    Thanks homie! 💯

    I tried my best to give a voice to all parties. Thanks for taking the time to read and comment 🙂

  • whyBoolin's avatar
    whyBoolin
    Rising Adventurer
    5 days ago

    Thank you and anytime, it's all love ❤️ 

  • whyBoolin's avatar
    whyBoolin
    Rising Adventurer
    5 days ago

    Thank you ❤️ I appreciate it! 

  • computerk1337's avatar
    computerk1337
    Seasoned Newcomer
    6 days ago

    Couldn't have said it better myself, but I tried

    ---

    I think I can speak for the majority of the members of the community when I say that the Auto-Exchange system is a terrible idea.

     

    Many players (including myself) deliberately avoided the items we did not want to ensure we could instead spend it on items we did want later, and save for the next season.

     

    The Auto-Exchange system will automatically purchase the items that people deliberately avoided, clutter people's inventories with items they will most likely never use, and cause people who purchased Tix with real money to lose out.

     

    I would highly urge the team to scrap the idea entirely and keep the previous system introduced in Season 2, with the Tix rollover.

  • Harambaited's avatar
    Harambaited
    Seasoned Newcomer
    6 days ago

    such good wording and putting everything in such clear detail. thankyou.

    I stand with alot of players in the fact that I DO NOT collect every item in the battle pass, nor do I have any interest to do so. there is A LOT of filler stuff; banners, icons and clothing I really do not want. if I wanted them.... I'd have gotten them in the past.. I've saved up just over 25k tix in preparation for season 3 knowing my tix would roll over, I've had since season 2 dropped until now, and a few weeks before season 3 drops they let us know tix won't roll over... feels like such a huge backpedal and honestly just a kick in the teeth.

    I LIKE the way thet setup the legacy pass.. the idea that once a previous season comes around you have the option to go back and purchase old items you may have missed out on.. that's awesome, it's a sick concept.. but what's the point of even INTRODUCING the legacy pass if you're going to auto exchange the tix for ingame items? 

    making a whole new battle pass concept that no game has done just to take it back out as the third season rolls around. 

    it just feels like there is no consistency to what they want to do and I'm loosing trust in a game I do love and have spent some good money on....

    I'm at over 800 hours in game and at least £50 spent on a FREE game that's early access.

    I just can't see the game lasting or holding up if they keep testing our patience and going back on their own word over and over again.

  • missMoshie's avatar
    missMoshie
    Seasoned Scout
    6 days ago

    This is incredibly well thought out and detailed. EA would be fools to not read through this when considering their options moving forward from this disastrous decision.