6 years ago
BB-9E Shock Spin Problem
Product: Star Wars Battlefront II Platform:Microsoft XBOX One What is your issue related to? General Summarize your bug Shock Spin is only taking affect on one opponent; afterward opponents can ap...
@VetteC5RX The ability does knock back multiple heroes at once as long as they're within the closer range when initially activated (have done it many times). Anyone outside that range or entering after the initial activation simply takes damage, which is completely in line with the ability's description: "On activation, BB-9E pushes and damages close by enemies with an electric pulse. Enemies further away will have their blaster overheated and grenades disrupted. BB-9E will damage close by enemies for the remainder of the active time." I believe it's working as intended and is not a bug. If and when enemies lock on to you during the remainder of your slow-moving spin, simply cancel the ability and dodge away.
@R1cardao See attached image
@nrobh If that is the intended case then the logic is poor and flawed. The deactivation isn’t instantaneous and if the crowd control aspect is only at the immediate activation then BB-9’s movement shouldn’t be slowed.
The “close by” range isn’t indicated, only the total AOE so that would make proper timing clumsy.
if the ability isn’t to do a full knock back after initial activation then those entering the AOE should be susceptible to a stun.
The damage done by shock spin isn’t as great as the cable spin of BB-8 so the opportunity to defeat an opponent really isn’t there.
I hope this IS a bug otherwise it’s yet another example or poor logic from EA.