5 years ago
buff bossk
they really need to buff bossk massively in bf2 if you agree with me tell me some things you guys would like to see get improved with bossk I already know what I want him to be improved in but what d...
yea I know I use name your poison the star card that gives you extra mines and the one that gives you reduced damage when your using predators instinct so im using the right star cards
@Elboss030 wrote:yea I know I use name your poison the star card that gives you extra mines and the one that gives you reduced damage when your using predators instinct so im using the right star cards
Right cards? For what exactly? Bossk has a substantial advantage over many other heroes/villains in that he has many useful cards, and some combo with each other. However I can't see how these 3 cards together are a good choice for either hero modes or large modes.
I'm not a Bossk player and I rarely play large modes, but I face Bossks in HvV a lot and I can say the card which reduces his mines' deployment time is very effective and a go to for pro Bossk Players. That combos well with his extra mines card, but that card isn't as common as the deployment time one. I see the card which regens health inside dioxis + the card that increases dioxis time a lot, but the former is rarely ever used without the latter.
The Predatory Instincts cards are never used in HvV, and that makes sense. The dioxis area card is totally broken and is in the list I compiled of broken and useless Hero Star Cards. The headshot one is a very weak card IMO.
In larger modes I can see why the predatory instincts cards are a good combo together, but the Damage Reduction one gives such a low value that I don't think it's a good choice, other cards are probably better. But as I said I'm not used to larger modes, so here my opinion is a lot less based on personal experiece.
I don't think Bossk deserves a buff though. He has a bit of Han Solo on his playstyle: incredibly strong and annoying for many situations, but an easy meal for other situations. Han is still superior to Bossk in that regard though.
@RogueZeroRendarThe dmg reduction card is always a good choice, because no matter if it's HvH or large modes, people want to shoot at you while Bossk has a low rate of fire.
Also how is 20% dmg reduction a low value? Keep in mind that Bossk doesn't get health on kill so increasing his survivability in any way is good.
Rolling increases dmg resistance to 36%, just as a side fact.
Also the extra mines card is key, either it causes extra compiled damage on chokepoints to all targets or covers a broader area elsewhere, so this is a no-brainer too.
The mine fuse timer is comparably not that big of a deal imo, even in HvH I never use it at all. Bossk can dance around with rolls and high jumps quite well, so I rather want to use different cards.
Lingering dioxys is good for playing defensively and/or blocking objectives.
Dioxys HP regeneration card is only really good for me maybe on greater modes with very open maps because there is no safe redzone like in GA where you could retreat when enemies are chasing you. Nonetheless I usually don't use it either way because I found the HP regeneration to be too weak while it takes away an otherwise good gadget if you then start using it to regnerate your own HP often. I mean I prefer to rather use the grenade on enemy clusters and objectives than just standing in it myself.