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Lightsaber heroes are something people really want to immerse into.
Now let's imagine your are playing before this update... You can only kill enemies up close, so you need to cover so much ground, before getting to the target. You can space your cooldown of stamina with some avoiding, trying to withstand the barrage of laser fire from shooting characters. You get to them and they avoid, spacing their backing away while shooting with avoids. The fight is balanced. Ligthsaber-close combat, Blaster-middle to long distance.
And how is it looking after the update? ... Lightsaber heroes feel constantly out of breath, covering the distance between the blaster hero and lightsaber is not possible now. The death rate of lightsaber heroes increased about three to five times. Blaster heroes are just backing away while firing and when lightsaber gets close, they just avoid it, making it nearly impossible to beat a blaster.
CONCLUSION... if you want to keep such a stupid change, nerf blaster characters, increase their overheat to match the lightsaber character closing up distance.
OR get rid off the so called "making it feel diverse." ...They felt diverse with abilities. Their movement was different. While Vader felt slow, he felt powerful,
Kylo was agile and was great balance between power and agility, Maul was aggressive and agile, Luke was agile and regenerative, and Yoda was just a blur, so fast, you had hard time catching him.
- 8 years ago
I seriously hope that force abilities are fixed. Its so frustrating jumping deliberately behind a group of enemies in GA with a hero and your force powers don't work leaving you as complete and total cannon fodder. The amount of times this happens with Lukes repulse for example is ridiculous. The animation is so long that if you face as few as three decent troopers 50% of your health will be gone guaranteed anyway, but if it fails then Lukes health is done by the time he comes out of the animation. I don't mind the whole stamina situation for blocking if the stamina function and the force abilities are working correctly especially when in GA standing in one place blocking for too long will result in swift defeat anyway so you need to stay on the move and its barely noticed. Atm however I can't put my finger on it but it just doesn't feel right, the lightsaber heroes/villains just feel a bit 💩. It seems like I've killed way more of them than I should have since this update some die very easily and it just doesn't feel right. It's almost as if a squad of 5 troopers don't have to be careful taking on some of the saber wielders. I question whether or not it is working as intended because Rey seems ok, she doesn't feel particularly underpowered stamina wise or too glitchy(barring her dash is now not working consistently), but when I have used Luke his stamina is sometimes ok but at other times seems to become full almost immediately upon blocking and I have experienced the same thing with Kylo Ren. I can't say 100% perhaps its dependant on the weapons being blocked. I have found that when myself and a team mate fired heavy sentries simultaneously at Luke he got shredded quickly with seemingly not even enough stamina to take one of us out by deflecting the shots back. He hadn't been blocking when jumping down and no other allies where nearby so presumably unless he was swinging his saber at air before popping round the corner his stamina when he began blocking was full. I've experienced it myself as Luke and Kylo and if it's not buggy then imo they need a slight adjustment to the way in which stamina drains when blocking shots.
- Major-Band1t8 years agoHeroHit it dead center. Good call. The force should not drain him as fast as it is when blocking. Using Yoda, I noticed the stamina drain even when no one was shooting, just holding up the block.
Adjustments and more adjustments...Still an awesome game.- Major-Band1t8 years agoHeroNeed to change back to blocking does not drain stamina. Just being ready for a strike or hit is like standing still or running. Thanks
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