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- @TRlALON Tested just now and it’s just one hit and the get up hit
- @PsyEd2k4 I do know CR is still very manuverable despite the nerf 😉 Still makes a great getaway tool, which is what it was meant to be
GA/CS I’d think it’s still a killer ability with the increased damage and DR card . @FearfulWarpIIThanks for testing this in advance!
Grievous being able to deliver only one strike while in the crawl animation is exactly how it should be, especially when considering how it works for Kenobi and Rey.
So the next question is whether targets can still be hit twice if they get knocked above Grievous upon being hit and then fall down on him like it has always been.
This was very noticeable in Supremacy where you could essentially OHK enforcer classes when they get knocked back/above in that weird way.- I’ve already seen two grievous’s try to abuse claw rush and then realise it’s been fixed, they quit shortly after that 🙂
- @TRlALON So claw rush is now pre-Scarif pretty much except the faster turning and etc etc?
Yeah it’s back to it’s pre-Scarif way but with more maneuverability. It’s going to be funny beating the players who were used to abusing claw rush in its broken state.
Hehe,It's time to start getting Mvp 27 han kill games again
I tested the Grievous's new Claw Rush. 🙌
Still it feels like very strong ability, I suppose well balanced right now.
Finally I can play heroes vs villains without having to worry about sweaty Grievous mains.
Though I have to say that even with the abuse mechanic from before this patch, claw rush players couldn't really do much against me if I just stood directly at a wall.
No silly maneuvering around my back, no ability to hit me besides from few exceptions like when the ground is not even.Just wait until the animation ends and then attack Grievous while he gets up.
The claw rush spammer would think twice if he wants to perform that one on me again.Walls also help you against Rey and Kenobi of course.
Oh, and then there are these master duelists who just parry the claw rush and then turn quickly enough to parry again.
Or just combine both, stick to a wall and parry when he charges you.
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