I still feel that heroes are too strong. In galatic assault I wish for every 2 health they lose they would regen only 1. As it stands they are still too over powering.
I feel that heroes being so strong puts too much emphasis on cheesy battle point farming tactics that end up snowballing a team.
And unfortunately things are only going to get worse in this regard as people gain mastery of the heroes and unlock the best cards for them.
It's also pretty oppressive to players who are not using battle point farming strategies because as soon as the other team gets heroes they themselves get farmed by hero players.
I don't think it is healthy for the player-base. It's very discouraging for new players who are already at a disadvantage due to the card system.
Heroes should feel powerful and fun the moment you get them... if you restricted health regen more, eventually they would get to the point where they can't terrorize the regular troops but still feel powerful and effective at first. I think that's what it really should be... It would also spread the opportunity to play that hero more, as opposed to right now where players who get their favorite hero often will keep it for the whole match.
Honestly I've been focusing more on the enforcer and aerial troops over the heroes for cards/crafting. I figure I will always get to play those two even on games that don't go that well. Until they fix heroes to where they aren't easy to hog the entire game I don't see a point in buying heroes or crafting their cards. Especially since heroes vs villains is horribly designed this time around.