gameplay review, feedback and improvement suggestions
Hey,
first of all i hope that developers or ea staff do read this. When the Alpha was released i was really hyped. The game felt really great and i wondered that all this was gone at the beta. But that were all just the first impressions. Many guys hated the game in public forums, articles, blogs after it's release and i was really skeptical.
Now that i've played the game for about 1 month i think i can really evaluate this game and i cannot confirm all those hate comments.
Yes there are still a lot of things that need to be improved or changed and yes it's a effrontery from EA to release a game that does freeze and crash for so many people, but they also changed a lot of things that were disliked at the first game.
I don't think we need to talk much about the graphics. It's quit awesome, so let's go in directly into the content.
There is nothing i can complain about in the campaign except the keyboard usage. Why do you use F2 for the collectable weapons and not the 4th star card key? And no this is not changeable since you cannot have the same key for the 4th star card and the campaign F2 function also there is no conflict.
I'm fine with the crates and credit system as well. But you already improved them when I bought the game, so there were less duplicates, more money and cheaper heroes.
The cards you get from the boxes are still a little strange, so I got from a assault box 2 officer cards, one assault and some credits. I mean it's an assault box, shouldn't there be more assault cards then officer cards? And the only assault thing was an emote.
I think the squad system is one of the main issues. Your intention was that the players stay together but it'll never work that way. You need a permanent squad to get in touch with the other players and not just for 30 seconds till the next death. If there were permanent squads i'd be even fine with the tanks and fighters that are in one squad with the soldiers.
Further there needs to be a voice chat with push to talk for the squad. Remove the party voice chat that 1st is too quiet (there needs to be an option to increase the voice sound and the microphone sensitivity) and 2nd not necessary since those who know each other better and play together already have discord or teamspeak to communicate.
Players in one party should be in one squad of course. To increase the incentive to stay together in the squad i'd like to see a squad spawn ability. So you can spawn at your squad behind the enemy lines if 1st all alive members stay together (except fighters and tanks), 2nd the squad is not under fire (like the swbf1 partner spawn) and 3rd there are at least 2 members left on the battlefield, so there cannot be 1 player and in the next second there are 4. This depends on the number of squad members, so if there are only 2 in one squad they should be able to spawn together, too.
Another problem is the team balance. It's not fair that one team has a limit amount of reinforcements. That way team 1 has just an tdm objective and team 2 needs to transport, or destroy something and in addition they need to stay alive. So add limited reinforcements to both sides, or do it with an timer.
For example I played galactic assault on crait and we needed to conquer a place that was in the middle of the battle with no cover. We were limited in the reinforcements and the other were not. Furthermore they needed just one(!!) in the area, so we couldn't conquer anymore while the others shot at use from all around. That's something we couldn't win.
My improvement ideas: there is a timer let's say 5 minutes. both teams can conquer the point. If one of the team has more players in the area they continue conquering. If the balance changes the new dominating team needs to conquer for the same time the previous team does and after that they can conquer for themselves.
So there is an conquer scale from -100% to +100% if the timer is out before one team won this conquer you can find the winner depending on the conquer scale. But please add the extension time you introduced in this game. it's a great idea.
Something that I noticed is that the jumptrooper can jump while he carries the datapads. He just needs both of his jumps and he reaches the deliver point. He shouldn't be able to jump with the datapad.
That's all for the multiplayer's content. But it would be nice if there were more gamemods such as ctf.
So let's talk about single player now.
There is much more content than there was for swbf1 and I really enjoy it. But you should add coop for all those arcade games. And I'd love to play the campaign in coop as well. There are always two characters together while the campaign, so it should be possible to change the campaign to make one of the coop partners ideen and the other one the companion.
That's all I can say after the first gameplay hours and I really hope that you will fix and improve the things I mentioned above.