Glitchy deadzone and auto aim
Product: Star Wars Battlefront II
Platform:Microsoft XBOX One
What is your issue related to? General
Summarize your bug 2 things gamewide that are gamebreaking Whatever control scheme you use in the Starfighter, the right stick doesn't work properly. If you yaw/roll right stick it wont activate until you move the stick literally 80% of the way. Not sure why this is intentionally implemented... Result is lots of crashing and a very uncontrollable jumpy starfighter. Very frustrating. Second problem is I have auto aim turned off and it's still on. Despite being off aim Assist slowdown stays on causing over aiming and terrible response/hit ratio. Again not something you'd expect from DICE studio. . Otherwise the game would be great if it wasn't for that but makes it pretty hard to play. Once you fix that I'll be all over it. Keep up the good work.
What is your gamertag/PSN ID/EA Account name? Sceprent Vii
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 12/16/17
What time did you see the bug? (HH:MM AM/PM) 2:00pm
In what game mode did the bug occur? Galactic Assault
What is your time zone? JST - GMT + 9:00
Steps: How can we find the bug ourselves? Easy just play the game. 100% recreatable. Drag the cursor over nothing then do it over an enemy and it wont hardly move. In a starfighter on any mode hit the right stick to yaw and nothing will happen... Push it all the way and your starfighter will go out of its way to crash into debris.
What happens when the bug occurs? I die and stop playing the game. Pretty well described it already. Crashing into obstacles esp on objectives inside of a narrow tunnel like starfighter assault. You go from not moving at all to moving full speed completely missing your target cause of super jumpy aim.
What do you expect to see? It can easily be fixed... It was perfect in Battlefield 2, 3, 4, 1 and Battlefront 1.
Please select your region North America
AMD or Nvidia Model Number N/a
N/a