Heroes vs Villains Balance Update
Thanks for clicking on the topic. I'd like to discuss two balance updates that seem critically necessary for Heroes vs Villains:
Emperor Palpatine:
Emperor Palpatine's lightning attacks have been nerfed to a point where using his stun ability and a two-handed lightning attack, he is unable to defeat an opponent after the stun ends and they use a lightsaber, blaster or any special ability (which will instantly kill him instead). I believe that Emperor Palpatine's lightning attacks have been over-powering in the past but they are now embarassingly underpowered and I notice no one uses him for long during matches. Is it unfair that the Dark Side gets such a special character? Maybe, he is the uniquest one in the game. Regardless: he should be on-par with blaster wielding characters; not weaker nor stronger.
Bossk:
Bossk currently is the most powerful character in the game. His Predator's Instinct ability lasts for too long and does too much damage. There is no way for any hero to block or avoid his micro-grenades. Each time a hero target is selected: Bossk is able to use his refreshed ability and completely kill a character with no reasonable way for them to avoid his attack. His ability allows him to have too many explosives and/or they are doing way too much damage. The only current fix is for people to honorably not even use the character, who is a useful and fun addition to the matches.
Until both of these issues are addressed Heroes vs Villains will remain broken; with the latter issue severely breaking the gameplay, practically destroying any chance at fairness. If you've ever wondered why your team shamefully lost a round within a few minutes, this is the reason.