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Very good points, and I completely agree about Saber combat being at its prime right now, as a whole. I suppose ping and laggy display would account for plenty of incidents where hit box detection/lunging is not actually the issue, but maybe some small tweaks would eliminate the potential for the issue happening all together, even if you are playing with high ping.
Lunging Changes?
1) Reduce the lunge distance, but allow the player to attack sooner after a dodge. Then, "lunges" would have a more accurate manual execution, with a shorter-distance automatic lunge.
2) Change the distance/range that decides whether the attacker will lunge or stay in place and attack. You can still lunge at targets from a reasonable distance, but if the target dodges at the right time the target will roll out of lunging range, and the attacker will not lunge and follow the target through their dodge (currently, the attacker lunges/tracks the target as they are dodging, and places them right next to the target again, ready for another attack, or resulting in some hits landing immediately after the target finishes dodging). This would still allow for lunges to track targets if the attack was triggered after the target has already began their roll, resulting in the attacker rightfully hitting the target after they complete their roll.
CLAW RUSH is also the worst. It definitely should NOT hit you when you are at the peak of your jump, or reasonably high off the ground/floor. The horizontal hit box is absolutely ridiculous as well.
I almost feel lunging has gotten too good... I remember back in the day always having to dodge to close the distance before attacking in order to strike someone as they were running away, or someone just far enough away that you won't lunge. Now it seems you just need to keep your aim on someone and lunging/tracking will do the rest.
Here's some footage of how big Grievous's thrust surge hit box is. Needs reducing in my opinion
- 6 years ago@HomerSpinson Level 400+ General Grievous here. Some things to consider:
General Grievous has a star cars that increases the lock on range of his thrust surge by 50% (epic) so this was clearly an intended feature from the devs. As for claw rush, I agree that the hit box is quite large although it can still be evaded by a dodge or roll to the side (doging forward or backward does nothing for you and will still result in you taking damage). Thrust surge, on the other hand, can be dodged quite easily, but it requires good timing which is typically only found within the more skilled players. I consistently have players who can dodge or evade my thrust surge and claw rush can actually be blocked by a lightsaber head-on.
Facing Grievous is all about situational awareness. If you are facing General Grievous there are several things you should never do. The biggest two being: trying to run away and jumping. If you run grievous can easily thrust surge or claw rush right into your back with you not being able to stop it (and this would be ypur fault for turning your back on the enemy). Jumping is probably the worst thing you can do because I know as a grievous player that anyone who jumps can neither block nor dodge my attack so that's basically an open invitation for me to thrust onto you and will likely result in your death. Grievous has the worst stamina of all the darkside saber heroes so his block and regular attack is often of little use to me so that means Grievous players must rely on his abilities, for which you must know how to counter or evade. My favorite thing is when jet troopers think they can escape by flying away but once grievous is locked on he will hit you mid-air no matter how far you've gotten (part of that whole not running away thing). The best thing you can do against Grievous is to face him head on with explosives or lots of shooting if you are a troop or attacking and keeping your distance close to him if you are a hero. Grievous really excels at a distance. I hope this helps, but the devs really shouldn't mess with grievous as he heavily relies on his abilities because his other stats are so weak.- 6 years ago
- We're not talking about his lock on range, we're talking about the hit box for thrust surge. His hit box detection is too large and if u watched the clip u can see why. I shouldn't be expected to dodge or evade any ability when I'm that far away or especially when I'm above him like I am in that clip
- 6 years ago@HomerSpinson I've seen your clip and actually been on the other side of that one. On my screen it never looks like it did in that video. Probably one of those things having to do with connection and ping (mentioned in a previous post). Anyways, on my screen that lunge would take me right to your chest although, like the grievous in your video, I would get stuck on the ledge as only half of my body would be in the window and fall back down (just like in the video). So I'm not really suprised or sure this is an issue. Grievous can thrust anywhere his cursor is so if you stand up on top of a ledge with your full body exposed of course he will thrust on you. It was the ledge that saved your life. You should try playing with grievous yourself and you will see it takes more skill than you'd think.
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