Forum Discussion
@EA_Ataashi, @ggibb65, @Alliecat7803.
Noticed today that the EOR system is acting like a control. I had 3 games today that ended in 2-0, 3-0 and 1-0 Match make activated each time. Not sure that if a match is that close it should be activating. I get the 10-0, 9-0 and 8-0 rounds, but it seems to do it, regardless. Is it that way today? Will it activate even if no one hits the KEY?
Also, I was expecting to be on the same side of the Match making but today is the 1st time it sent me to the other side. That was a new one. Seems like it is getting better. Games are filling much more often instead of being thrown out to a new location that does not fill.. .
@Major-Band1t - MM for me is generally working as a solo player - some hiccups occasionally. I think the problems players have with it is as I have mentioned many times is the compatibility with group play. SWBF2 has always encouraged the squad system (4 players) but has never enforced it. Group play has changed this. Players join groups with friends and want to always play together. Their group could be 2, 3 or 4+. I think that groups larger than the initial squad system (max 4) creates the problem for MM when it tries to even up the teams. I am assuming that it tries to keep a 4 or less player group together and that larger groups could be split up with some ending on the opposing team. Hence players quit and try to get back with their friends causing team differentials that won't allow a game to start even though the total number of players is more than enough (last night I was in lobby with a 19/12 split. Waited 5 minutes for the lobby to even up then players started to drop out. Ended up with game starting on 12/12 split). I don't know how they are going to fix this. Maybe a restriction on group numbers?