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I can confirm this is also happening on the Xbox One and PC versions (I play both).
I inquired about this issue a couple of times on the official forums shortly after the Count Dooku Update launched, but didn't get an official response from Ben or the other admins. This issue is bugging the heck out of me. Not only is it canonically inaccurate, it doesn't look nearly as aesthetically pleasing.
This change wasn't mentioned in the patch notes, so I think it may be a graphical bug. Either way, I hope DICE corrects it ASAP.
- DYSPROssium7 years agoHero (Retired)
This is still happening after the Dooku patch (30-01-2019)
- EA_Atic7 years ago
DICE Team
Hey @DYSPROssium @PhilChis @BTL-A4_Ace ,
Thanks, everyone for the report and update. We are looking in to this issue. 🙂
/Atic
- 7 years ago
EA_Atic,
Thanks for looking into this. While I have your attention there are also two big issues that I am experencing in Arcade right now. The first one I have been reporting for 11 months, but have not had too much feedback with it. - DYSPROssium did a great job of spelling it out here if you could please take a look...
https://answers.ea.com/t5/Bug-Reports/Arcade-team-enemy-classes-inconsistant/m-p/7369687#M21268
Also, the specialist repulsor cannon is not causing damage ( usually it's the first shot, but at least one of the two shots does not cause damage.)
Thanks for taking the time to help. I really appreciate everyone's help here.
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