Lets fix reinforcement costs
Hello all, to my understanding dice can change the cost of reinforcements without making a patch since it is server related. This is good news for us (who actually play the game) as we have a chance to make the cost of reinforcements based on how good they are so gameplay makes sense. I'd like to start off by saying these costs typically consists of 2000, 1500, and 1000 as those are the main prices for enforcer, jump trooper, and infiltrator. Each faction would still consist of those 3 costs. First things first, the ariel class should NOT be 1000 battle points. This is especially true on the rebel side because they are clearly much better than the ewok in most situations. The first order on the other hand is completely different as the sith trooper is currently the all around BEST reinforcement in the game and should certainly cost the most out of the other options from the first order. Essentially, I think we should put a vote to each factions cost for their reinforcements between 2000, 1500, and 1000 battle points. So for example lets do the empire
Death Trooper: 2000
Jump Trooper: 1500
ISB: 1000
Lets brainstorm a good list and please dont base it off of which one takes less skill to use. Base it off of how effective they are on the battlefront. Thanks!