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xeriphin's avatar
7 years ago
Solved

Nerf freeze & mind trick

....
  • Honestly I don't follow the logic of the point you are trying to make. These effects are what make the game tactical. That is provided they are all working correctly not causing glitches and bugs.
    If there are any effects that need nerfing it's the officers flash grenades, as half a team equipped with those in GA will just destroy any competitive aspect of that game, everyone gets wiped out with literally zip zero combat on the victims team except the ones lucky enough where its possible to get a vehicle and if that team are purpled out with flash grenades you might as well just go make a cup of tea while you wait for the loading screen because even when you get a hero/villian it still won't help your cause much.

    To achieve what it seems you are after you would need to remove so many abilities from the game all of which are what create the tactical aspect. I mean there isn't much combat involved in walking through Bossks proximity mines either but that's the point its a tactical weapon like mind trick and freeze they need to be properly timed/used to be effective and there's a lot less you can do about Bossks proximity mines unless you see him place them. I wouldn't say that by the logic you have presented freeze and mind trick would need a nerf. I could perhaps see an argument however for the effect of mind trick to be changed slightly allowing you to turn slightly more, especially as a villian but even still in most cases its pretty easy to get out of difficulties with jump and dodge you just have to react to the fact your controls are inverted.

10 Replies

  • EA_Ataashi's avatar
    EA_Ataashi
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    7 years ago

    Hey @xeriphin

    Thank you for your feedback! 🙂

    While I cannot promise that the duration of those abilities will be decreased, I will make sure that our developers know about your concerns.

    /Ataashi

  • I see no reason at all to reduce the times of the freezes and the mind trick towards 1 second, that would make the abilities practical not useful. Other heroes have abilities which do actual damage to the opponents, while a freeze and mind tricks don't do anything on their own. Both freeze and mind trick can be blocked by dodging and rolling, therefore I see no reason to make it more unbalanced.

  • One second would be extremely low. The point of Rey's mind trick is to mess up your controls, so one second would mean what? 1-2 steps back? Totally useless. Also, you weren't exactly "forced" backwards, you just kept pressing forward while knowing you are under the effect.

    In the case of freeze, I kind of agree. After the new patch, it seemed to me that it became noticeably long. Still, one second would be a bit too low for this ability aswell.

  • OK, I checked the gamefile for some reason.

    [Freeze]

    • Recharge Time : 24 sec (maybe you know...)
    • Activation Time : 0.5 sec (something like an ability delay, i guess)
    • Active Time : 1.0 sec 🤔

    I think your wish has already come true from some point of view.

    Congratulations ;D

  • DYSPROssium's avatar
    DYSPROssium
    Hero (Retired)
    7 years ago

    Hello @xeriphin

    Heroes and villains should be balanced out, so they have an equal chance of winning in a certain fight. Rey has an ability to confuse other players, but this does nothing more than that: confuse players. Opponents can easily counter this effect by jumping or rolling away, and the effect can even be deflected by dodging or blocked with a saber. Instead of said ability, for example, Han has an ability which knocks players over and does a lot of damage to them (the detonate charge). It is therefore that Rey has a pretty weak ability on its own (the same for freeze).

    They do not do any damage, whatsoever, can both be deflected by every character. They can only be deadly if the opponent makes a mistake (rolls into the void) or the ability is combined with other abilities (dash strike, saber throw). 

    It is not likely they will ever change the ability into a 1 second duration, which is just useless. Why would you stun someone for 1 second, or confuse them for 1 second. If you compare that with other abilites from other heroes, which do lots and lots of damage, then the freeze and mind trick are well balanced. 

    I think you should just practice against these characters, and see if you can dodge them and play around.

  • Nerf? no thx. They are perfect as they are. Dont get killed by them.

    We need a nerf for our lovely Iden Versio

  • Honestly I don't follow the logic of the point you are trying to make. These effects are what make the game tactical. That is provided they are all working correctly not causing glitches and bugs.
    If there are any effects that need nerfing it's the officers flash grenades, as half a team equipped with those in GA will just destroy any competitive aspect of that game, everyone gets wiped out with literally zip zero combat on the victims team except the ones lucky enough where its possible to get a vehicle and if that team are purpled out with flash grenades you might as well just go make a cup of tea while you wait for the loading screen because even when you get a hero/villian it still won't help your cause much.

    To achieve what it seems you are after you would need to remove so many abilities from the game all of which are what create the tactical aspect. I mean there isn't much combat involved in walking through Bossks proximity mines either but that's the point its a tactical weapon like mind trick and freeze they need to be properly timed/used to be effective and there's a lot less you can do about Bossks proximity mines unless you see him place them. I wouldn't say that by the logic you have presented freeze and mind trick would need a nerf. I could perhaps see an argument however for the effect of mind trick to be changed slightly allowing you to turn slightly more, especially as a villian but even still in most cases its pretty easy to get out of difficulties with jump and dodge you just have to react to the fact your controls are inverted.

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