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Edairman198526's avatar
4 years ago

Pointing out more Battlefront 2 issues and future ideas.

I have noticed several other issues over the past 4 years of gameplay...They are more mechanics-wise issues and here they are:

-Walking over transparent soldiers that are physically there but you can walk right through them. This has been one of my biggest complaints since the game released because it affects your line of sight when shooting because people will walk right through your body in order to shoot. I guess this awful mechanic was implemented to cope with the bottle neck map idea. Don't consider this awful idea for future games.

-Bad starfighter and AT-ST controls...I throughly supported the soft lock idea as it was more movie accurate than just shooting a circle in front of the target. The soft lock telemetry sounds can be properly implemented if classes are balanced good enough. The AT-ST controls feel awfully clunky and heavy. The vehicle gets stuck in every obstacle, can't topple down trees or underbrush, and it's very weak to small arms fire. Very limited used in both eras (Empire or First Order).

-Remove AI fighters from the sky...They are terribly unbalanced and aimbot the player 100% of the time.

-No reinforcements arrival that requires the player to die before they can play as such units. Apply the Battlefront 2015 idea which allows the players to call for them (via pick up) or after reaching or completing certain tasks like teamwork when taking an objective. This can also apply for heroes, but no more than 1 vs 1 in any map.

-Allow for a limited amount of powerup pickups during any fight either as an icon, weapons crate, etc.

3 Replies

  • @Edairman198526 Speaking of reinforcements, i still wish they added a fifth reinforcement class that would be a Sentinel/Guardian class... Which would include Manga Guards and Imperial Royal Guards and so on.
  • Edairman198526's avatar
    Edairman198526
    4 years ago
    @YellowBlade03 the guard units are present in Battlefront 2015...Still eludes me to this day as to why they decided not to add these special classes.
  • YellowBlade03's avatar
    YellowBlade03
    4 years ago

    Yeah, it sucks...😕

    Another thing i would've done (so that it wouldn't eventually get boring to play as the game's heroes/villains and reinforcements) is to add ability star cards for them. Like how the four basic classes have different ability star cards they can equip to change their abilities. 

    An ability star card you could unlock and equip where General Grievous could use all four arms/Lightsabers would've made him more unique, instead Grievous was more or less like how he was in the OG 2005 Battlefront 2. Or an ability star card for Maul to dual wield the one half of his original Saber and the Dark Saber like in the Clone Wars... or one for Palpatine that would give him the ability to wield both his Lightsabers at the cost of a couple of his Lightning attack abilities (so that way he doesn't become too OP being able to use both his Lightsabers and Lightning attacks.

    I would hope they do this in a Battlefront 3 (if they ever make one) so that way switching out abilities with star cards for other abilities for the heroes/villains and reinforcements would kind of keep it fresh and not as repetitious.

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