8 years ago
Progression is unrewarding, grindy and overall poorly designed
-There are no rewards for actually leveling up.
-Once you finish all the challenges you hit a wall and the max amount of credits you get from these challenge is somewhere in the 26k range.
-Daily crates are worthless
-Crafting part drops are no where near where they need to be to make rare or epic cards.
-The drop rate of a rare card is somewhere in the 1% range
-You spend credits for only getting a chance of getting something good.
-Credits earned for a game is based off of time played and have no relationship to your score no matter what EA says.
-500 credit per day limit on arcade is ridiculous. There should be no limit.
Edit:
You get credits instead of crafting points for duplicates, this is contrary to what they said they were going to change after the beta.
This progression system licks donkey *. Fix it.
-Once you finish all the challenges you hit a wall and the max amount of credits you get from these challenge is somewhere in the 26k range.
-Daily crates are worthless
-Crafting part drops are no where near where they need to be to make rare or epic cards.
-The drop rate of a rare card is somewhere in the 1% range
-You spend credits for only getting a chance of getting something good.
-Credits earned for a game is based off of time played and have no relationship to your score no matter what EA says.
-500 credit per day limit on arcade is ridiculous. There should be no limit.
Edit:
You get credits instead of crafting points for duplicates, this is contrary to what they said they were going to change after the beta.
This progression system licks donkey *. Fix it.