Forum Discussion
7 Replies
- EA_Atic8 years ago
DICE Team
Hey @globalchaos_1984 I have not seen this issue in the game for couple of months. Do you have video of the issue ?
/Atic
- DYSPROssium8 years agoHero (Retired)
Hello @EA_Atic
Globalchoas might not have a video available, so here is one of mine, captured after the last patch. It never happened before that patch for me, but seems to happen more frequently now (like around 50% of the time).
- The bug can be recreated by playing GA Crait as the first order and spawn in as an AT ST. Then, proceed to use the grenades.
- Upon activating, there is a certain percent chance that the ability is not triggered correctly. The grenades won't launch. This is not only visual, no damage output in any way.
- Upon activating, the grenade launcher will go into cooldown (as intended) and the animation is triggered correctly as well.
- Does not depend on the star card level.
- EA_Atic7 years ago
DICE Team
Thanks @DYSPROssium That video helps allot! 🙂
/Atic
It seems like this is either an old bug that was never fixed or it just resurfaced. I have noticed it recently playing Instant Action.
@JKTJH_sny4_play
I've been playing Co-Op with the AT-ST a lot recently, because of the Out of Bounds BUGs associated with Vehicles, and the Grenade Launcher didn't fail me once.How often do you see this happening on your playtests?
From what I can gather, it looks like @Zerstorung689 was right. It's got something to do with the FAST RECHARGE card. It doesn't seem to work properly. If you launch the grenades, wait for it to reset, and fire again, it won't fire, just go into cooldown. You have to wait for it to cooldown, wait a few more seconds, and then fire. It will work then. Without this card, it works fine.
@JKTJH_sny4_play
Oh I see! I'll test that on my next round of tests. Thanks for the clarification!
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