Re: Heroes Versus Villains balance broken
@bongernyc This has been a LONG standing issue but IMO for a number of reasons:
1. yes, balancing is a problem but that’s partly due to how players use characters. You may see a Level 49 Chewbacca but they have a Obi Wan that’s level 400, indicating a degree of experience you can’t see.
2. Exploits. I will NOT call this cheating because it isn’t, however, nearly all of your newer YouTube videos on how to play this game advertise how to take advantage of poorly designed game mechanics. Now even new players to the game are playing with a strats that see them exploiting loopholes in broken characters.
3. IMBALANCE: This is my number one pet peeve with this game. The Devs seemingly lost their minds when structuring the heroes & villains. In a proper game every characters attributes and abilities would be balanced in a way so that any two characters could combat each other with equal likelihood of victory; the determining factor being the player and their accurate use. That is NOT how this game has evolved. Many characters are so broken and imbalanced, not just within themselves, but versus other characters that it makes the gameplay haphazard and feel more like RNG. Combine that with aspects like impact lag & input stacking and you’ve got yourself a nice heaping pile of garbage-sundae.
The matchmaking, IMO, is probably the least impactive element here.
I will also mention, on a side note, that I, personally; believe that there is a significant issue with player level and attribute assignment among the heroes, villains, & classes.
I did some game-testing research on this game post TROS update and found significant differences in how the characters behaved than before the update. In my play testing (examples of which were documented on this forum) I was seeing examples of characters at a lower level exhibiting attributes differently than those same characters of higher levels. This led me to question exactly how far reaching the tiered progression system worked. Rather than being given any answer a “vague” deflection was given by one of the community managers and the thread locked.
A number of people who had read my write up prior to the thread getting locked had seen the same things and for us it wasn’t a stretch to think that this was a way for the Devs to apply a buff to newer players to prevent them from being steam rolled by veterans (as TROS movie release saw a surge of new players).
I cannot prove that since I would need to decompile the game code to do so as as such I will not say that is a for sure element of the game and I have seen some changes to character behavior from what it was so who knows.
however, the 3 items I listed above are real problems with the game and will always be, unfortunately.