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Re: The game is unplayable after the TLJ patch. Constant stuttering and freezing.

Hi,

I'm adding my experience here with this issue.

GPU: 1080 Ti

CPU: i7 6800K 6 cores, 12 threads

RAM: DDR-4 32 GB

OS: Windows 10 Pro 1709 (Redstone 3 Fall Creators Update)

Monitor: G-Sync 144 Hz

Game: Full screen, Ultra, resolution scale 140%

Issues in SWBF2: stuttering in Video Cut-Scenes, in menus, in lootcrates, at the beginning of maps, randomly during play time.

Issues in BF1: stuttering in Video Cut-Scenes (Operations), in real-time rendered Cut-Scenes (Operations), at the beginning of maps.

So way more stuttering in SWBF2 than BF1.

I solved all of them by turning off DX12, one is remaining tho, video pre-rendered Cut-Scenes of Operations in BF1 are still stuttering, but that's all.

I need to mention that for BF1, I'm using: gametime.maxvariablefps 141
141 because I'm following Blur Busters recommendations of setting 3 FPS below refresh rate (144 Hz) to force G-Sync to be always on.

V-sync is OFF in game, and ON in NVIDIA control panel, as recommended by Blur Busters, again to get G-Sync to work as intended with the minimum possible of input lag.

For SWBF2 I could not get gametime.maxvariablefps 141 to work, it's not capping my FPS at 141, whether I use it in in-game console, or config files, launch options, the game is not taking it into account, it's odd.

So for this game, I'm using Riva Turner to cap fps at 141, it adds very little input lag compared to use an in-game frame limiter, so I would really like to make the in-game one to work in this game too eventually.

From what I understood in my research to solve this issue, it could be related to the Windows 10 Redstone 2 Creators Update of last spring (2017), the problem got reported by dozens of gamers from dozens of different games, to Microsoft, they published later a fix in Windows Insider version of W10, that may or may not makes its way to Redstone 4 Update in early 2018 for regular versions of Windows (spring?).

There's a giant topic about it on NVIDIA forums: All games stuttering with FPS drops since Windows 10 Creators Update

Here is the answer of Microsoft, announcing they made a fix as a test in Windows Insider Build: Windows 10 Creator Update leads to frame rate stuttering and slow performance is there a fix?

If you want to install Windows Insider build and report here if it fixed your issue, that might help Dice.

You're gonna tell me, then why before The Last Jedi patch, there was no stuttering. It still could come from Windows, Dice maybe just changed something that triggered this specific Windows issue in the last patch of SWBF2.

In any case, I noticed this stuttering only in 2 of my games, BF1 and SWBF2, and I solved it in both by turning off DX12, which I don't really mind because DX12 doest not bring graphics improvements, just performance improvements.

People said here that Dice didn't acknowledge the issue yet, but they did, some week ago already, in Twitter.

I could be totally wrong, but after reading a lot on this topic, I'm afraid that it's more on Microsoft hands than Dice or NVIDIA.

And Microsoft, while they published a fix on Windows Insider, they are super slow on fixing this issue that got reported already 9 month ago for many recent games.

Anyway, I hope that my feedback will help some players and/or Dice.

17 Replies

  • GalmLead's avatar
    GalmLead
    Seasoned Novice
    8 years ago

    I'm also having a somewhat similar issue that I'm simply writing off to my hard drive read/write speed for the frame stuttering, but I'm having something different at the same time.  Does anyone have input lag/lock issues with the game?  I mean, I will say now, BFII is literally my only game that calls up 100% CPU usage, which is quite annoying and makes the game completely unplayable (ironic part is, it worked just fine on arcade WHILE the game was downloading, so I don't understand what's different), but otherwise, I cannot even make ANY progress in the game at all!  Anyone have a fix?

    My rig:
    CPU: AMD FX-8350
    GPU: XFX R9 390
    RAM: 24GB

    Hard Drives:

       OS Disk: 1TB San Disk SSD (Windows 10 Home OS)

       Game Disk: 2TB WD HDD

  • Anonymous's avatar
    Anonymous
    8 years ago

    @GalmLead wrote:

    I'm also having a somewhat similar issue that I'm simply writing off to my hard drive read/write speed for the frame stuttering, but I'm having something different at the same time.  Does anyone have input lag/lock issues with the game?  I mean, I will say now, BFII is literally my only game that calls up 100% CPU usage, which is quite annoying and makes the game completely unplayable (ironic part is, it worked just fine on arcade WHILE the game was downloading, so I don't understand what's different), but otherwise, I cannot even make ANY progress in the game at all!  Anyone have a fix?



    @GalmLeadfor windows10 guys, usually disabling dx12 helps. I'm running on Windows 8 so I don't have dx12 problems. That is why I searched for a solution and came up with the temporary fix for BF2. Try page24 or 25 the 2 described step in my post. If that does not help then try rivatuner.

    However for future posts we must distinguish between win 8 and 10 problems. Fix might likely to be different...

    I would advise to say what OS you running when someone posts a rig/setup.

  • GalmLead's avatar
    GalmLead
    Seasoned Novice
    8 years ago
    @Yugi8625
    Okay, so what's the next step then that doesn't do the job? Because it's already off.

    Also, I did state what OS I was using in my post.
  • Anonymous's avatar
    Anonymous
    8 years ago

    @GalmLead

    2 easy steps:


    1., Inside "C:\Users\xxxxx\Documents\STAR WARS Battlefront II\settings" I have edited  "ProfileOptions_profile" and "BootOptions" with wordpad. Added the following entry to the end of both file "GstRender.maxvariablefps 60"

    2., Open up the Notepad program and enter: "gametime.maxvariablefps 60" (without quotation marks). Click the File menu in Notepad, then Save As. Browse to the installation folder (e.g.: C:\Program Files (x86)\Origin Games\Star Wars Battlefront II) In the “Save as type” drop down menu at the bottom, select “All Files”. In the “File name” box type “user.cfg” (without quotation marks). Click the Save button.

    This confirmed to be borking for many. If does not work then try limitting frame count with rivatuner sw.

  • GalmLead's avatar
    GalmLead
    Seasoned Novice
    8 years ago
    That's not fixing the input lag. The lag is happening with the mouse and keyboard. It's similar to what you'd experience with a overtaxed system. Again, CPU is sitting at 100% used while in-game (the only game to do so on my system), video settings on the game I've lowered down to lowest to further assist with preventing any potential bottlenecks, and to add to it, the frame stuttering (as I've mentioned in my original post) I'm writing off to be hard drive speed. Any way to fix the input lag?
  • Anonymous's avatar
    Anonymous
    8 years ago

    @GalmLead wrote:
    That's not fixing the input lag. The lag is happening with the mouse and keyboard. It's similar to what you'd experience with a overtaxed system. Again, CPU is sitting at 100% used while in-game (the only game to do so on my system), video settings on the game I've lowered down to lowest to further assist with preventing any potential bottlenecks, and to add to it, the frame stuttering (as I've mentioned in my original post) I'm writing off to be hard drive speed. Any way to fix the input lag?

    @GalmLeadrun task manager and check it's performance tab while you are in game. If there your CPU is on 100% then it is not a HDD or memory issue. You can check this easily. Try my solution once you confirmed that CPU is on 100% by the task manager.

    If it turns, by any chance, to be input lag for keyboad and mouse, then please open up a new topic as this is this for freezing, stuttering, crashing.

  • I play several hours yesterday , and it seems yugi solution with judge dredd solution (disable shader cache in nvidia control panel , boot the game , close the game , enable shader cache) , works for me

     only few stuttering at the beginning and no more after few seconds.

     
    another thing : DX12 has never worked , even in BF1 : I tried several computer : INTEL CPU/NVIDIA GPU  ,  AMD CPU/NVIDIA GPU , AMD CPU/GPU  and dx12 mode always stuttered whatever windows 10 (uptodate or not) , this mode is completely broken
     
    but dx11 works perfectly (always in BF1 and before last jedi update on SWBF2)
  • Judge_Dredd_80's avatar
    Judge_Dredd_80
    8 years ago

    I think there are 2 separate issues in this thread:

    1. 100% CPU usage - which does not affect me at all, 25% tops.

    2. And stuttering issue related most likely to DX12 (similar to the one from BF1).

    In this case disabling and reenabling the shaders cache improved the performance significantly.

     Windows 10 1709: Playing SWBF2 in 4k, Ultra ,DX12 - 60-80FPS on single 1080TI with GSync on.

    There are some hick-ups but it is not as bad as it was for me before I disabled/enabled shaders cache.

    It did not happen at all before the Last Jedi DLC/patch.

    And yeah I experience occasionally the same in BF1.

  • Anonymous's avatar
    Anonymous
    8 years ago

    @Judge_Dredd_80

    Seems to me as well, that

    - Win10 users suffering from Dx12 issues and the mentioned Windows creators update

    - Win7, 8 and 8.1 users with Dx11 having the 100% cpu issue for that solution is known.

    Guys,

    In order to be able to help you - when you post here:

    - Always post the rig specifics and the OS you are using

    - also we need the task manager's performance readout while you're facing the issue

    Thanks!

  • Anonymous's avatar
    Anonymous
    8 years ago

    Well, I posted here two weeks ago, seems things didn't get any better, at least for me.

    Windows 7 - i7 6700K - GTX 1070

    Already tried pretty much everything in terms of graphic options, resolution, fullscreen, borderless etc, no combination change anything to my stuttering problem.

    I tried the disable/enable shader cache workaround, did nothing.

    Out of curiosity, as suggested here, I also tried to cap the rendered frames by editing the settings files and/or by using rivatuner, still didn't change anything (which in that case is logical since i'm not experiencing CPU spikes anyway).

    So, are there still people for which it still doesn't work ? Is a fix even planned by the developpers ?

  • Apacchi's avatar
    Apacchi
    8 years ago

    I work on windows 10 at work, I do 3D work, windows 10 is fkn horrible!, with each new major update more things get broken that need to be fixed again, and they continue to remove things that people love to have. Ive seen too many issues that people have with windows 10 in my line of work, and even some issues for just general work/gameplay.

    I will never upgrade to windows 10 at home, not until im forced to, for example if I would get significant performance increases. For now my updated windows 7 works perfectly the way I want it to, as it does for many other people too.

  • It's true that it seems there is two separate case on this issue, and one sure thing, in my W10 case, every time Microsoft will release an update, or NVIDIA release a new driver, or Dice release an update for SWBF2 or BF1, I will try to activate again DX12 and see if the stuttering is now gone, and in the case it's solved, I'll report here the result.

    Until then, DX12 off for me, and back to enjoy pure smooth gameplay, because no one is kidding here, or exaggerating, it's really unplayable with stuttering, you die constantly because of that.

  • Judge_Dredd_80's avatar
    Judge_Dredd_80
    8 years ago

    @Amiral_Benson have you tried disabling the shaders cache in nVidia control Panel > booting the game > closing the game > Re-enabling it again

    Had the same issue and this improved it a lot, I played 108hrs during Xmas. Ins not a solution but a workaround worth trying imo. I know few peops with W10 and it seems to work for them as well. 

  • I3uschi-4kinGz's avatar
    I3uschi-4kinGz
    8 years ago

    I have Win 10, but never used DX12. (DX12 is in every game worse then DX11 for me)

    And i also never had that 100%-CPU-Issue.

    I allready noticed at the first pages, that people have different problems.

    But at the end, we all have stuttering and it was surely after the game-patch.

    The problem is surely not a Windows 10 update or an nVidia/AMD Driver update, it's the game.

    It's good to hear that for some of us, these issues are fixed with workarounds from smart people here in this forum.

    But it's so pathetic that there is absolutely NO answer and NO patch from official side since 4 weeks now.

    For me (and surely many others here) the game is still not playable. (Most of the time)

    I'm a very patient guy, but at this point i'm going to be mad. Not because Dice has done a mistake, it's because they put us on the ignore-list.  

  • Amiral_Benson's avatar
    Amiral_Benson
    8 years ago
    @Judge_Dredd_80 do you do this every time you play?

    Because for now, I'm fine with letting DX12 off, I have still good enough performances (90-140 fps on Ultra with 140% resolution scale), so unless it's a permanent fix to play with DX12 activated, I'm going to just keep it off, as it works for me.

  • @Apacchi wrote:

    I work on windows 10 at work, I do 3D work, windows 10 is fkn horrible!, with each new major update more things get broken that need to be fixed again, and they continue to remove things that people love to have. Ive seen too many issues that people have with windows 10 in my line of work, and even some issues for just general work/gameplay.

    I will never upgrade to windows 10 at home, not until im forced to, for example if I would get significant performance increases. For now my updated windows 7 works perfectly the way I want it to, as it does for many other people too.


    @Amen to that...still very happy with Win 7 ultimate x64 @home

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