Forum Discussion

Re: Weapon and Star Card Loadouts -- Summer 2020

Loadouts will always vary based on playstyle, skill, and of course preference, but that was a good list. Some things to add however:
Assault training is a must if you want to be killing machine. 40 health on kill may not sound like enough, but if you are running around engaging multiple people one after the other, it will save your life. 
FWMB-10k is a solid pick, but I would say T-21 is better. Longer range, high burst damage, and generally more consistent. I would say that this one is up to personal preference, most of the heavy weapons are pretty viable. 
SE-44C is definitely better for more aggressive playstyles or to spray and pray, but DL-18 is better at ranges if you are precise. 
CFE is really good all around and excellent up close, but I think NT has more potential if you can land headshots. I've seen what good players can do with that thing and it is insane. The hipfire is more precise than you would think, and the recoil can be managed after some practice. 
Great list though, and great thread. 

14 Replies

  • soapy_catuses's avatar
    soapy_catuses
    5 years ago

    I run survivalist,stealth and the bubble shield for my specialist most of the time. I might say that survivalist is sometimes better than toughen up for assault but it it sorta situational.

  • FearfulWarpII's avatar
    FearfulWarpII
    5 years ago

    Assault: Toughen Up, improved set and assault training (just switched); weapon depends, but usually EL-16HFE with stock and range mods.
    All-round combat with a tinge of survivability


    Heavy: expert weapons handling, improved combat shield Barrage, Detonite (just switched) and supercharged sentry; weapon also depends but usually TL-50 with cooling and reduced spread (haven’t unlocked the secondary fire, is it good here compared to Iden’s?).

    Maximum damage short and long-range.


    Officer: Disruption, Blast Command, Bounty Hunter; weapon SE-44C with Improved cooling and rapid fire.

    Fast point gain with disruptor cheese lol


    Specialist: Shield, marksman and improved shock; weapon A280-CFE with zoom and cooling.
    I’m still trying to get to grips with this class, but I do play aggressively using CFE burst and pop shield when I’m low.

  • soapy_catuses's avatar
    soapy_catuses
    5 years ago

    Tl50 secondary Fire is horrible compared to iden’s(Advice from a person whom mains her) I am not the biggest fans of the combat shield bois, would recommend detonate charge barrage and resourceful or bounty hunter 

  • FearfulWarpII's avatar
    FearfulWarpII
    5 years ago

    Thanks for the tips. I did use barrage once, but swapped it out for a card which I don’t remember now.

    Honestly I’m trying to decide between expert handling or barrage. Faster primary cool states are very useful, but would I benefit more from barrage?

  • soapy_catuses's avatar
    soapy_catuses
    5 years ago

    probably barrage,I found it getting lots of damage in chokepoints,but not kills. It is useful for scattering the enemy and making them get into cover for regen while you and you team(Hopefully) push up.

  • DrunkyMacGreed's avatar
    DrunkyMacGreed
    5 years ago
    I just had the "Defeat 3 Enemies With Barrage" Timed Challenge yesterday, so I can absolutely agree that it is a killer when the targets are bunched up, but against individual targets, you will want to have weakened them a bit first. I use it mainly because I found myself rarely (if ever) using the Combat Shield, so I wanted to have another option for causing damage instead.
  • Commander_Ney0's avatar
    Commander_Ney0
    5 years ago

    I primarily run specialist with IQA(Cooling, Bolt Speed), Stealth, Hardened Infiltration, and Improved shock.

    You can clear chokes, charge, sneak and scout, or snipe all pretty easily. It's a diverse loadout.

    Heavy with Heavy Repeater(Cooling, Spread), Resourceful, Improved impact grenade, and Barrage or Shield.

    This is mostly an objective-based set, and is mostly clearing and tanking focused.

    These two are really the only infantry classes I play as.

    For the Enforcer, I run Battle Hardened, Enforcer Training, and the one with extended middle ability.

  • DrunkyMacGreed's avatar
    DrunkyMacGreed
    5 years ago
    Lots of good info here on Trooper builds. Anybody want to share their Hero builds? (I could probably use a little help there, lol)
  • DrunkyMacGreed's avatar
    DrunkyMacGreed
    5 years ago
    Any Heroes/Villains, really. But I suppose the ones that people might want build ideas for the most would probably be Maul, Obi-Wan, Grievous, and Yoda, since those are the ones that most people are grinding right now.

    Me personally, I would love any tips for any Hero or Villain, as the character I seem to be best at currently is... BB-8 :/
  • Commander_Ney0's avatar
    Commander_Ney0
    5 years ago

    Bossk: Lingering Dioxis, Multi traps, and the other mine card. This is really just to utilize his abilities better. 

    Han: Smuggler’s wits, Sharpshooter’s calm, Improved capacitor. I really just attached his best cards and don’t lend them to a particular play style. 

    Grievous: Flesh is weak, beating heart, and line up cowards/Jedi killer. 
    This is most focused on surviving, escaping, and dishing out damage. 

  • soapy_catuses's avatar
    soapy_catuses
    5 years ago

    Obi/Jedi resilience,forward and quickening focus for trooper modes.

    Rey:focuses sight damaging strike And resilient dash for trooper modes also.

    Iden Alt. Methods,cooled blaster shock reach/droid batteries as a nice all around.

    Dooku Sith control,extra stamina and any of the duelist cards or last seconds if you are a fan of the lightning stun

  • HCarbonic's avatar
    HCarbonic
    5 years ago
    @DrunkyMacGreed That’s great, I main Maul. I use...umm...what were the cards called again?
    Increased push range, increased push distance, and either extra spin, the deflection card and ranged throw.

Featured Places