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@RogueZeroRendar I agree on everything you said. If EA wants there lobbies full again, so people do not complain anymore about empty lobbies, they should make changes that makes it impossible for AFKers to stand still during the match. If people would give more support and attention to this problem then EA knows how big this problem really is.
@Julybil
I think the recent "news" we got in the internet about the state of the game is enough reason for them to start changing their tactics with this game. Not because of the game, but because of the Star Wars franchise. I never came here because I had any special relation with EA, I'm attached to Star Wars, I grew up with it, and I really loved it when I was younger.
To me this experience has proved EA is just a big corporation like any other, which cares less about the product then about its statistical predictions of the market. I know how powerful these are, and also how successful, independly of the poor quality of product they deliver, like this new Battlefront series. But then again, we as players want the ultimate experience. I don't know if universal hits revenue in gaming history do compensate the extra work and polishment, because if not then EA is doing exactly what a big company should do to survive.
That's why smaller companies, or more independent companies can make better games. To them making a hit is a goal, as it's probably the only way they'll really earn well from their effort.
EA has given us a very beautiful game, but so broken inside, it won't live much. I remember games from 10 years ago, even 20 years ago. I don't remember playing a game with more BUGs then this one. And that's because they use a platform, Frostbite, which they actually have no true control over its inner workings, and because of that some bugs become unsolvable, some debugging routes become unreachable, or impossible to understand.
People usually mock Minecraft, but it's impressive how fast they create several bugs when releasing in development snapshots, but as fast they fix these bugs before releasing a new patch. In SWBFII 2.0 patch we had the opposite, as the patch was delivered with a game breaking bug which made the heroes walk slower. A few days later it was fixed with patch 2.01. But then this is the best case, as it's the only one (with some minor exceptions which didn't affect the PC version as far as I remember), all the other bugs that came with a new patch, like the DC-15LE Explosive Shot, took a month or more to be adressed, or weren't adressed yet.
Working in raw Java allowed the developers of Minecraft to make the game from scrap, with total control of its procedures, as far as the Java language allow them, and the Java language is very robust. It may be harder to start, but it certainly made the game a lot more solid and robust to BUGs. It's almost completing 10 years, and it's definetly in the HoF of most well succeeded games in gaming history, alongside titans like World of Warcraft and Tetris.
So please DICE, hear us, try new approaches. I know you can still guarantee a successful future working on other of EA titles, but as EA, Disney is also a big company, which has no way of doing with Star Wars what EA can, but they can change their minds whenever someone offers a better deal or they believe they can do better themselves. Losing the Star Wars franchise may not seem much to your current situation, but if you do your work better with the Star Wars titles, it could really boost up your company. Star Wars has an immense reach, if done well it'll sell tremendously well.
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