Forum Discussion
20 Replies
Weird. In my case, both sides were always affected. Aaah, brings memories of the good old days when the same happened with claw crush
I wish shoulder charge countered claw rush too still. With how OP Grevious is, he shouldn’t be made more OP by not allowing other knockdowns to affect him during thrust surge.
Complaining about getting shoulder charged as Greivous when Greivous can oneshot anyone with claw rush.
- @this_old_mouse Nope, it's called simply pointing out the fact that four lightsaber blades (hell, even one) somehow being negated by the crude matter of Solo's clothed shoulder is weak. In fact, it's about as lame as most of the "good players" are when they are not playing a game of GA/CS whilst insulated by a preexisting party or unbalanced team. Funny, I do not ever recall my being killed in one lone Claw Rush by Grievous unless I was say lacking 35%+ health and/or fighting an opposing team ALL by myself (i.e. being simultaneously hit by other players with blaster fire and abilities). I'm one who quickly complained about the new Claw Rush because it altered the control previously used for directing the ability and it resulted in my falling off a ledge on Kamino because no announcement (standard Dice/EA) was made. When did you and others become so anti-Claw Rush? Oh yes, after you were owned by it, right? Probably not before when you were using it, right?
I became anti claw rush after the recent control change that made it a joke. Giant hitbox, high damage, knockdown (repetitive), 90% damage reduction, CC immunity, short cooldown, and the agility of a ballerina. So he can close the gap and knock you down with two abilities, over and over again.
Shoulder charge as a soft counter should stay. You can still get up and run him over 5 times with 90% damage reduction and survive him landing every shot while doing so.
I'll trade you shoulder charge countering surge thrust for stuns being able to counter claw rush. That fair?
And, if you're trying to bring reality into this game by discussing how a shoulder can block four lightsabers, then just stop. This game is full of contradictions like this that you would never see in the movies.
Han is the only real counter to grievous so I think it should stay.
@Valar81Morghulis you're really suggesting in the current broken state Grievous is, he should get another immunity to his collection? There's only one answer to Grievous nowadays, and that is Han. And it all ends up being about Han interrupting Grievous's Claw Rush. So IMO, no matter how awkward Han's headbutt nullifying Grievous 4 saber thrust is, Grievous can't receive another immunity, especially against his only counter nowadays.
And you only got massacred by Claw Rush when you got like 65% or less of your remaining health? Is that supposed to mean Claw Rush is ok? Is 65% of your health being drained by 1 use of 1 skill ok? Not even Vader can do that, and this has been Vaderfront all along, he can block sabers with his bare hand while he threw his own saber and is choking someone else, with 40% damage reduction during this process.
And BTW, DICE announced the changes to Charge Skills in patch notes. Not only that, Guillaume had already mentioned he was looking into this months prior to actually doing it. He said it would come after Leia's changes, and it did.
But to make things less opinion oriented and more fact oriented, let's analyze the new Claw Rush. With how the controls work, and how much time it stays active, one use of Claw Rush performed by someone who got used to the new mechanic already can hit 4 times the same enemy, and even 5 times if the standing up hit registers. Each hit of Claw Rush deals 130 damage, but players will use Line Up, Weaklings for the increased 50 damage, bringing it to 180. 4 x 180 = 720, which kills Leia, Han, and BB-8 in one use of the ability. It can kill Finn and Yoda if they aren't with temporary health (and Yoda isn't using his DR card), and also Chewie and Lando if they aren't using their Health cards (and Chewie isn't with impervious granting him enough DR).
But who knows how to properly use it will hit 5 times, which brings the total to 900 damage, and that's enough to kill any lightside user unless Temp Health and Damage Reduction are involved. With a power of such magnitude you'd expect an ability like this to be too hard to perform, or that it couldn't be done too oftenly... But no. Apart from learning how to control it, hitting enemies is fairly easy, and once you hit the first time they become easy prey because of the knockback effect produced. To make it even easier, Grievous gets 40% DR during it (which can go up to 90% DR if using Cowardly Retreat), immunity to most Knockback effects, immunity to all stuns, immunity to all staggers, moves faster then any other Hero/Villain using any ability (aside from Boba when he's flying), reduces his hitbox considerably by moving with his body horizontally, and is surrounded by a very far reaching hitbox for his 180 damage skill attack. And the ability is on a 13s cooldown. For reference, Vader's throw, which is one of the fastest recharging single use hero abilities in the game, has 8s cooldown. Rey's Mind Trick (OP!) OTOH has a 20s cooldown. Heck, Lando's Smoke Grenade has a 14s cooldown, and that's the most useless ability of them all.
So yeah. Grievous should be banned from any form of serious competition here. And it's solely due to Claw Rush. People have a great reason to label that a gamebreaking BUG which should be fixed with haste.
Yes, let’s add more immunities to Grievous’s collection.
- C-townladiesman5 years agoRising Veteran
@Valar81Morghulis you sir, make me sick. People like you are the reason the community is toxic. If han can knock down grievous with a shoulder charge its no big deal. Just activate claw rush and do a 360 on him. Go play fortnite kid
About STAR WARS™ Battlefront™ II
Recent Discussions
- 8 hours ago
- 11 hours ago
- 15 hours ago
- 19 hours ago
- 21 hours ago