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I agree to... basically all of this.
Reminds me of the days when Anakin could one-hit heroes with his middle ability.
Or how the AP torpedo launcher of the officer class is still a complete disappointment.
Or how many star cards just sound good but aren't worth using at all or even working against you.
It's a shame that support was killed due to the lack of a proper monetization concept, there was great potential and a long way to go for this game.
- 5 years ago
@TRlALON Right!
Annakins Heroic Might bugs still haven’t been fixed, neither has Vader’s choke. These affect regular gameplay.
The strike and ability stacking isn’t well resolved by the server so we see a mish mash of input priorities.
characters like Hann, Kenobi, & Luke and broken while even updates to Finn, Kylo, and Phasma are mediocre.
Some characters are broken simply due to their OP stats while others are imbalanced because they’re very good at one aspect while very poor at another.
The Devs didn’t seem to realize that in a franchise like this people will often play and gravitate toward their favorite or relatable characters but the logic built into the characters makes that one area the game falls short. Depending on map and opponents one is better off to choose the character most suited to the situation, not whom they prefer.
By making each of the characters more well rounded they’d be able to interact more smoothly and give players more freedom to use whom they prefer whenever they prefer. The bugs are one strike but the bigger issue for me is the poor logic in both the mechanics as well as the stats; that’s the bigger drawback here and one that’s so easily fixed.
- 5 years ago
"Some characters are broken simply due to their OP stats while others are imbalanced because they’re very good at one aspect while very poor at another."
Absolutely. It's funny how Anakin can only deal that much damage because of his magnet and the possibility to chain up with heroic might.
Or OHK infantry with the right card.
Without the magnet, both middle and right ability of Anakin by themselves are just utter crap, therefore making Anakin gameplay a constant wait-until-magnet-refreshes-game in Supremacy/GA unlike Yoda who can just continue rushing.
I mean come on, stationary abilities (Phasma, Grievous) are just not effective against human players. Every new player will carefully avoid the stationary meat grinder as soon as he got killed a few times by it.
Then there's Dooku who's only really useful in HvH and even then not a threat if the opponent just decides to wait until Dooku's expose weakness and duelist ability wear off before trying to attack him.
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