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Yep I agree. I understand BF2 is new to them heck battlefront in general is new to them but this is too much. I get killed more by lag and bugs then the other team.
- 5 years ago
The game was already a mess by design. Add to that the multitude of BUGs and Issues, the slow response time to any problems in this game, and the total lack of honest responses/conversations with/from devs (E.g.: Every update will come with either 0, 2, or more heroes; that's just a crashed speeder bike; come to battlefront and you can melt Vader with a glitch just like this guy did; let's killswitch palpatine for more then a month so we can think about what to do; we'll remove the ability to gain points when a teammate spawns on you until we find a way to fix the infinite points glitch... but no, it's still like that to this day; Vader's Choke DR is too much... I'll reduce it! Then he does the opposite of what he stated, and Vader becomes OP for 2 weeks; etc.).
No wonder why it went down this road. And the worst part is that post launch the game generally got worse as time went by. A lot more content, sure, but the game itself became worse. Mechanics got broken and then removed instead of fixed. Parts they never told us they changed stuff became totally broken after seemingly unrelated changes (Arcade is a mess, the Campaign is full of issues, Starfighter modes can become completely unplayable oftenly). HvV was butchered and replaced by a dull Hero Blast mode, which despite being promised to evolve as time went on, DICE simply ignored they promised anything and left HvV as is. Extraction got merged with Strike, so extraction players can just cry. The speeder class is utter garbage and shouldn't be used ever (once it was a great class). Vader was left being able to reflect blaster bolts with his bare hands when using his throw at the same time. Yoda's presence, which worked properly from day 1, got bugged in one of the last patches, and now it's a broken almost useless ability. Maul's Spin Attack hit detection only got worse since launch. And of course there are a ton more issues to remind here but I think this is enough to paint the picture.
So that explains why I haven't bought Jedi Fallen order, nor Squadrons. And for other EA titles, I didn't care for them before, now I care even less. Unless we hit them in their pockets, they'll keep this strategy of spending all their money in cashgrab aspects of the product, instead of making good and enjoyable games.
- 5 years ago
@RogueZeroRendarMan, don't even remind me of the speeder mechanic changes, that one still hurts a lot to me.
Even back then when I used them all the time silently agreed that the dmg output of their barrage ability was just comical and that a balance tweak wouldn't hurt here. But butcher the whole controls of it? Like, even if I turn my dps to max it's still physically impossible to hit targets at certain angles?
Even the assault walker of the Republic is more fun to play now.
Fallen Order is a great game though. Well at least if it wasn't broken with patches in the meanwhile since I played it the last time like this game.
Just saying, that's a game definitely worth to be played.
At least if you ignore that like 80% of Cal Kestis' saber abilities are useless because the animations are too long and get cancelled by the tiniest bit of damage dealt by the opponent.
- 5 years ago@TRlALON umm the saber throw in FO is super buggy/unreliable and parrying is super ez once you get the hang of it kinda got bored by the middle of my second playthrough
- 5 years ago
@MiniPlate990253 I mean it’s new-ish. Battlefront I felt more constant and satisfying from a gameplay quality perspective than Battlefront II does. BF 2 wasn’t always in this state which is why this is so disappointing.
lags and bugs are one thing but hit recognition, imbalanced abilities / attributes, input stacking logic, etc ... none of those things are bugs and are more detrimental to gameplay, IMO, than anything else.The Devs kept trying to add more and more conditions to the game and it’s clear that neither their logic nor the game compilation can handle it. BF 2 isn’t “WoW”, it doesn’t need the overwhelming amount of conditions to be a good game and it really doesn’t need those conditions built with such poor logic.
if the Devs had proper focus they would have kept the gameplay mechanics much more simplistic with fewer conditions, this would have allowed the game to be much more smooth and consistent.
As far as content goes, some of the gameplay modes were a good thought process (Capital Supremacy), however, modes like Co-Op are a joke; the AI is clumsy, the balance is completely missing; choosing the Resistance faction, for example, on most maps is a joke because the given attributes combined with enemy AI spawn and flank prevalence makes the game an uphill mess. Switch to the First Order faction and the gameplay is shifted in the other direction. Even worse, un-lockables .. rather than building in an option for players to use in game credits earned from gameplay for rare and legendary items they tie them to AGE milestones. So even though I have over 1 million in game credits the Devs want 5,000 multiplayer kills with a villain for “old master” ... that’s just a harvest.
the Devs would have been better suited to add on content such as skins and characters, which they did, but instead of cheap low res map ports, garbage maps like the MC85 star cruiser, or game modes like Co-Op they should have built in a battle royale mode. I, personally, am not a fan of that genre but it would have sustained the title and enabled sales resources that could have supported better content over the long term.
This game used to “play” better before recent updates and truly had a lot of potential to be a long term success but the Devs drove it into a ditch. They had the benefit of working with one of the most popular franchises in history going for them and somehow couldn’t apply basic lessons of gameplay elements that have been learned over the last 35 years.
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