Supercharged Sentry - duration decreases way more than it should based on notes
Product: Star Wars Battlefront II
Platform:Sony Playstation 4
What is your issue related to? General
Summarize your bug Supercharged Sentry - duration decreases way more than it should based on the patch notes. Should be like a 13% decrease, but the time decreased about 50%.
What is your gamertag/PSN ID/EA Account name? MovieFan555
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 01/16/2018
What time did you see the bug? (HH:MM AM/PM) 08:00 PM
In what game mode did the bug occur? Galactic Assault
What is your time zone? PST - GMT - 8:00
Steps: How can we find the bug ourselves? Go into any trooper game mode, and pull out Supercharged Sentry for the Heavy.
What happens when the bug occurs? The active time of supercharged sentry (not counting the startup time) decreased from about 8 seconds to 3.5 seconds.
What do you expect to see? I expected about a 13% decrease in active time, since the patch notes say the heat increased from .015 to .017 per shot.
Please select your region North America
AMD or Nvidia Model Number
The patch notes say that the heat on Supercharged Sentry increased from .015 to .017 per shot. I would expect something like a 13% decrease in its active time. However, its active time has actually decreased by about half -- from about 8 seconds to 3.5 seconds, if you don't count the startup animation. I seriously wonder if there was a bug in the way this was implemented. For instance, if a dev accidentally typed .027 (instead of .017) in the updated heat, that would correspond to a roughly 50% decrease in active time like we are seeing.