Forum Discussion
My ideas for Star Wars Battlefront II are;
- Naboo starfighter assault map with the N-1 starfighters and similar objectives as in episode I: The Phantom Menace
- Death Star starfighter assault map with similar objectives as in episode VI: Return of The Jedi (First objective is to go through the imperial blockade and last objective is to destroy the Death Star)
- New heroes versus Villains starfighter assault mode
- Obi-wan and General Grievous (new heroes and villains) and Utapau (new map)
- New appearances; Leia Organa Princess (the outfit with white dress) and Endor appearance, Luke Endor and Dagobah appearance and Chewbacca Bespin appearance (with C-3PO on his back)
- Being able to open Career (to look at all challenges you have not completed yet), upgrade star cards with skill points and change appearances in between matches
- Legions that can be made by anyone, which people can join and play together in. The members of the legion will have legion challenges that can be completed when playing together. Every legion will have its own star destroyer as HQ and can battle against star destroyers of other legions in a sort of starfighter assault mode. This battle between the legions will contain different objectives on the enemy's star destroyer to win this legion battle, like destroying the shield or disabling turbo lasers. The legion that destroys the other legion's star destroyer the fastest will win the battle. Additionally the legions will have customization options to add a legion logo and colours/designs (which can be designed by the legion itself and put in the game) on their starfighters, trooper outfits, star destroyer, etc. This new concept will look almost the same as the legion battles in Star Wars The Force Collection (a mobile game that will end on the 23th of April), except in this concept the starfighter assault battle between the legions has more gameplay in it.
My expectations for the legion update concept are that there will be more active players and more players will feel rewarded for their time playing this game, because they will get the feeling that they are part of something bigger. The previously described feeling is vital for games like Star Wars Battlefront, because this is the feeling that made the classic Star Wars Battlefront II so exciting to play. This feeling is currently missing in the game, because everytime you spawn as a group all group members will go different ways and there is no teamwork involved.
- DYSPROssium7 years agoHero (Retired)
Got quite a few ideas written down in this post https://answers.ea.com/t5/Game-Information/My-General-Feedback-Of-The-Gamemechanics/m-p/6738494#M5840
- 7 years ago
- gender options for troopers & officers
- arcade playlist
- randomized AI skins in arcade
- large arcade mode with 40 players, vehicles on all large maps
- new heroes (Anakin, Obi-Wan, Padme, Jyn Erso)
- new Villains (Dooku, Grievous, Jango Fett, Orson Krennic)
- new planets/locations (Geonosis & Utapau)
- BF2105 planets/maps being ported to Bf2 (Sullust, Scarif, Carbon Freeze chamber, Endor swamp crash scene, Dune sea exchange, Ice caves)
- at least one more map for each era added to Starfighter Assault
- more skins (ANH skins, Stormtrooper skins, Clonetrooper skins)
- new reinforcements (Droidekas & ARC Troopers & Royal Guards & Magna Guards)