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soapy_catuses's avatar
6 years ago

What caused spam to be such an issue?(my logical answers)

Map design is 1 of the 3 reasons why in my opinion: lots of closed spaces+lots of people together=lots of unnecessary damage and cheeky annoying grenade kills. 

The fact that explosives have only a very short cooldown. Probably Dice needed to take inspiration from the battlefield series(which I'm investing lots of my time during quarantine) and needed to do something like in Battlefield 1 that you can have 1 grenade or 2 smokes if you chose them instead and once used (if I am correct) they can only be resupplied by a support  player who dropped the ammo pouch/crate and that takes quite a lot of time.

The heavy class in particular is super non-balanced.And I am guilty of using it so yeah, Barrage gives you 3 mini-grenades  and either the impact grenade or detonate charge is an 4'th grenade and you can speed up the coolodown with resourceful.

Prob. could think of more,feel free to give more reasons.

2 Replies

  • Map design, hm. Play less GA then. As you are talking about Battlefield, GA is nothing but a rush mode and I have always been disliking rush modes because they're always so camper and nade spam friendly with their designated attacker vs defender team setup as well as their maps that are mainly chokepoints and allow little maneuvering.

    CS on the other hand is a conquest mode, or even more accurate, the titan mode from Battlefield 2142 as the final destination is fighting on the enemy dreadnought.

    Supply crates are probably not a good feature for this game, as all other abilities simply have a cooldown and the game is too arcade sided with these abilities and weapons anyways. (Ok, the weapons in Battlefield 1 are very arcade too, but fit the setting as well)

    I mean this game is really fast-paced and it'd be rather bad for reinforcements and blaster heroes because they have a different way to fight and role and it'd suck if they always need to return to a support soldier. 

    For lightsaber heroes (what about vehicles?) it'd be more a wildcard then as they never need to refill any ammo.

    If we want to make it like in Battlefield, it should be possible to pick up the equipment of dead soldiers and thereby switch classes, so you can drop an ammo crate before switching back to your own equipment.

    Which then again is not possible to do for reinforcements, heroes and vehicle drivers (as they can't exit the vehicle without it despawning).

    I remember how in older Battlefield titles every class and even vehicle needed ammo crates, but these were rather low-paced and there were always only 4 classes.

  • Yes kinda went out of my mind with the supply crates(mesa dumb completely forgot that in theory it will refresh abilities etc etc as well) Nice concept of being pick up other classes but I am not rly sure how it will feel in the SW universe. I've been blaming the game less by playing CS and accepting the  fact that  as a hero you will die and it is not due to targeting...

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