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@AnakinVader34 well .. yes & no.
Fallen Order has better detection namely because it has far fewer conditions to resolve at any one time than BF 2 does; Fallen Order isn’t a large scale multiplayer environment. There’s no net code in Fallen Order.
the combat mechanics are different in Fallen Order as well. One of the things I’ve been a bit critical on was their over-reliance on the parry mechanic. Battlefront 2 has no parry but in Fallen Order they made the combat revolve around that mechanic more than they needed to.
Having parry is fine and if that’s a particular persons play style that’s great but they could have made the combat feel much more fluid by enabling players to strike from block in Fallen Order rather than forcing them to drop block to strike. It’s pretty clear that they didn’t do this because it would erode their idea of parry. In reality what it did was cause the combat to feel heavier than it needs to be.
I played through Fallen Order on GM and truthfully i evaded FAR more than I ever chose to parry and found it to be more effective; especially since throughout most of the game you’re dealing with multiple enemies at once and in those scenarios parry isn’t the most effective strat.
I, personally, wouldn’t develop a combat system that’s designed on boss fights and use that for a whole open world game but that’s me. I’d create a more flexible system.
Fallen Order by design has an easier time processing because it’s less complex than BF 2.
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