@TRlALON There isn’t actually a parry mechanic in BF 2 ... there is a counter strike but you can’t actually parry an opponent in BF 2.
I agree the combat in BF 2 is way smoother than FO. Truthfully if the Devs hadn’t fouled up the existing mechanics the way they did with TROS update we’d be far better. The game was in a better state before that update.
Cal in FO just feels heavy and lunky in his overall movements and in combat that comes off feeling clumsy not smooth. I didn’t even bother trying to parry and I made out better.
The update to FO was SUCH a let down. They added a “New +” game mode and a combat mode. ... now ... as an OG gamer I know what legacy “+” game modes are and this ISN’T it. In a “New Game +” the ONLY items you keep are ... appearance items!!! That’s right! After all that they Devs really thought there was replay value in starting over with nothing but some clothes! Yes, because a poncho creates a whole new gameplay experience?!? ... No, a proper New Game + sees your character starting new with EVERYTHING they collected from the previous play through! That’s the replay value! Experiencing the game with those abilities and unlocks from the go. ...
now I know some may be thinking .. “well that makes the game too easy” ... ok ... and? If someone thinks it’s too easy just don’t + game.
as for the combat mode, again, they fall short. In this mode you can create custom battle scenarios against any opponent in a number of geographic environments. On the surface this sounds like a great idea ... and it would be ... if you weren’t limited to using ONLY the abilities you’ve unlocked in the gameplay up to that point. .... well that’s shenanigans; I can customize everything else about the battle scenario but I can’t customize my abilities? So this means that a fully kitted up Cal isn’t available for custom scenarios until near the end of the story by which point the battle scenario is nearly moot because you’ve fought them all anyway.
... and on the subject of FO who’s idea was it for the collectible gems? I really hope the Devs read these threads because this is really for them .... news flash; NOBODY wants to back track for 10 minutes on Zeffo for a single silly bauble! Backtracking is a perfectly valid aspect to game design ... when done correctly. In the Metroid series, for example, you would backtrack through areas of the map multiple times but there was a gameplay advancing objective each time; not a trinket. ... Even worse if you are going to use back tracking make sure you open up shortcuts to bi-directional travel. FO has shortcuts that are one way only; meaning that if you do want to return to an area you’ll have to go the long way ... yeah, no thanks.
I’ve been gaming for 30 years, I’ve seen it all; literally. Ive offered to consult with EA on this franchise for free to help them get it right in terms of game logic. For the love of all things human I hope they learn for the next title.