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Lightsaber battles aren't meant to be sophisticated in BF2, this is a blaster first game where the lightsaber needs to fit in and function so you should never expect this game to be jedi outcast or something.
The dodges would become too abused if they were infinite, then they would have to add something more complicated to penalize dodge abuse, right now its fine as is. Dooku is given this because its in line with his character, Rey...they just gave it to her.
Lightsaber duels would be better if they kept their old philosophy of well timed blocks staggering the attacker, giving it a little more of a chess game element, unless they were able to put in full lightsaber blocking. IMO
I appreciate your answer but I disagree with you when it comes to certain things.
1.lightsaber stagger effect was the worst lightsaber mechanic I've ever had the displeasure of witnessing. It was a horrible block fest. Lightsaber battles should have a certain flow to them. Combat should feel fluid and strategic. They removed this, thank god, and "added" the wondrous parry mechanic and it is glorious. I remember when that stagger effect was in the game and anytime I duel someone who was good we would just hold up our blocks and doge around it wasn't fun I didn't want to get killed and they didn't wasn't to get hit with that stagger effect.
2. This isn't just a blast first game. Ask anyone about probably number one would be the Jedi (lightsaber) or Darth Vader(also lightsaber). Blasters are a part of the game, yes, but lightsabers they matter more because of the name associated with the title.
You said you wanted a well-timed block mechanic. Enter the parry, hold down your block and when someone attacks with their saber, attack them and then keep blocking. It is the best against saber spammers, although you can also use this against pro duelist when they try and press you when you are at low health.
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