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My best all-time HvV was a comeback with Vader. We were down 10 from their 24 tickets.
My best all-time GA was a recent BB8 Run. Secured and wiped enemy and saved the objective.
My best all-time CS was on hoth empire. Got Vader and held the objective 100-98, latter enemy side.
My best all-time Blast was one where I used only Troopers. Got 1st.
@FearfulWarpIIMy best sessions are always those on supremacy when it's an even match with both teams getting on the opponent's dreadnought.
I thoroughly love long and epic supremacy games because it gives me a real Star Wars battle feeling.
It doesn't matter whether I'm fighting for the glorious republic or the clanker army. ❤️
- 5 years ago
@FearfulWarpII I hate to say but if I’m honest my best or at least most enjoyable matches were pre TROS update.
I do enjoy CS and that’s a great mode but co-op is awful and HvV is in tatters compared to what it once was.
I have epic gameplay clips from when the overall gameplay mechanics and the logic were better (Xbox Live tag: VetteZ51).
I still have solid matches and win far more than I lose but I don’t play as regularly because the gameplay value is so poor now.
- 5 years ago
@VetteC5RXWhat mechanics did you like more back then?
- 5 years ago
@TRlALON For starters the hit detection wasn’t as bad as it is now. Then there’s the dodge mechanics which haven’t been as good ever since the Devs screwed with the dodge & block transition (the current state of dodge is really hurting the game IMO). Then there’s the ability stacking, which, when paired with the input stacking and input lag make the game feel heavy and clumsy. Then there’s the camera bugs & lags. These weren’t always evident but now I see a lot of instances where the camera lags to reorient your infantry or hero/villain when you try to turn them. In the modes with AI opponents the AI is just sloppy; their aim is impeccable and that alone is ok but the poor logic in their spawn and approach sees you or your squad being overwhelmed and a guaranteed flank; the way it’d been setup you just get mobbed and it really is more geographically dependent on whether or not you do well and that makes the game feel undesirable.
This is supposed to be a “timing” oriented game and if a move cannot be executed in the precise time it’s commanded then it should be ignored in a game like this, not stacked.
the maps ... the games hit and ability registration on elevation changes is the worst and has been .. so what did the Devs do?? Add Fellucia!
I’ve honestly never been a fan of the star fighter control logic. Some people like it so I won’t give them a bad mark necessarily for it but having played other air/space combat games / sims they would have done better IMO to change the control logic to be different from the characters.
there’s a difference between creating challenging gameplay and creating annoying gameplay and although I love a lot of the newer concepts their execution is just off.
- 5 years ago
@TRlALONSupremacy does nail the battle feeling much more so than GA ever did. Especially the initial assault in capital ships with heroes charging in leading a variety of troops...good times!
My best sessions are usually in co-op with epic stands against all odds, etc. Recently on Kamino as Obi Wan at the final point holding off the droids. They'd steamrolled us, so we basically had to hold for the maximum time and nearly let it slip. Some great moments and dialog alongside a teammate with Anakin.
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