Forum Discussion
Im playing the game through steam using a valve index and the stars in the background are extremely low resolution. Just to be clear this isnt general blur, I have supersampling at 150% and 50% sharpening and everything looks nice and clear. the planets look nice and sharp, the cosmic clouds look good its just the main skybox with the stars.
Im not alone with this problem.
https://steamcommunity.com/app/1222730/discussions/0/2940245647585060947/
Probably needs the 4k skybox.
- Lightzephr5 years agoNot applicable@al_gilling having same problem, it's pretty rough.
- exXxtremeBoy5 years agoNot applicable@al_gilling Yea, it's like they never put on a VR headset during testing. If there was testing.
- ChristofinTWise5 years agoNot applicable
Same here. Not sure if this is related to the forced motion blur but it's really distracting. Running a Valve Index at 120% SS.
- Pitchoh5 years agoNot applicable@al_gilling Yeah it's quite ugly.
I'd love to have a better "star box" than what we have right now...- T0aster875 years agoNot applicable
Star box looks awful just now but id be happy if they sorted out the VR performance as a whole first.
- maximumwez5 years agoNot applicable
Yeah blurred stars doesn't feel like you are in space
- PunishedJoJo5 years agoNot applicable
There is an ingame VR resolution option located in the file C:\Users\xxxx\Documents\STAR WARS Squadrons Steam\settings\ProfileOptions_profile under GstRender.ResolutionScaleVR however im unsure if its better than doing SteamVR resolution. Biggest issue in my opinion is conveying this information and making it easy to know what is being changed/affected.
- sapiense5 years agoNot applicable
please add settings to set the skybox quality so it is best quality for hardware that is being used.
- Jason-Alaska5 years agoNot applicable
F12 is the hockey on Steam to take a screenshot.
using that you should be able to do a before and after. 😉
- TFA_Fenris_Wolf5 years agoNot applicable
@Devs https://github.com/ValveSoftware/openvr/blob/master/headers/openvr.h#L2040
A solution for the Devs is to pull the projection matrices from the SteamVR/OpenVR API (don't delete any values/nulls), to get the dimensions of head and orientations of eyes. Checked, and you are not doing that properly right now, because we can reproduce misalignment of the viewports it by disabling PP on the headsets' end.
Both Index and Pimax use canted displays, and parallel projection to fix the offset, but it's no substitute. Quality suffers. That wasn't taken into account and will always lead to issues. Please pull the projections from the API, it's a pretty good fix.
<3 your game
- Omegasaur5 years agoNot applicable
I am using HP's new Reverb G2 headset and everything looks awesome except for the stars. They are a pixelated mess and totally break immersion. I hope higher resolution skybox gets added soon!
- Sawnoff_NY5 years agoNot applicable@Omegasaur Very glad to hear that, I have mine on order. I hope it is worth the upgrade from my vive!
- pGooos5 years agoNot applicable
just +1: the skybox looks awful. needs higher rez, smaller darker stars. really nasty as it is right now...
- al_gilling5 years agoNot applicable
Good point with the large stars. Maybe the image is just stretched out