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@DarthIbis wrote:Thinking about what it was like attacking capital ships in X-Wing/TIE Fighter series back in the day, yeah, I think these may be a bit small in comparison to the memory of those old games, but they also seem a lot more difficult to bring down from what I remember.
Or maybe they just look smaller because I'm bigger these days. LOL
The fighters in this game are about 30% faster than in the old games. That means, if you don't have anything else to judge the scales by, the sizes will appear to have shrunk by 30%.
If you boost, then they're about 2x faster than before.
Yeah, no boost in the OG games.
- 5 years ago
I just wanted to confirm that the 3D steroscopic issue is only present during the gameplay. When in the hangar it looks correct, and when I am killed, and the last view from the cockpit is frozen and partially transparent showing through the amber / orange background, the 3D image looks correct. It also gives a brief second of correct 3D projection as gameplay (where it continues playing just after the still-frame), once I continue the mission. The feeling of 3D depth is hugely different during these moments. Once in the cockpit of the new ship, the 3D image is incorrect again.
Would this be something worth reporting as a bug to EA? Is it something EA would need to work together with Oculus over?
From my experience with 3D cameras, if others are seeing the above, I doubt a lot of people would pick up on this as an error, but it will certainly contribute to complaints about world scale, ship scale and complaints of eye strain / headaches
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