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BluesyMoo's avatar
5 years ago

Feature request: Yaw-Roll Coupling

We need an option to mix in roll with yaw just like the original X-Wing games. Say you can set a value of 50% roll per yaw, which means if you're yawing 100%, you get 50% roll in the same direction. The original roll input still works simultaneously, adding or subtracting from the mixed-in roll, but limited to 100%.

This is a huge quality-of-life feature that will take a lot of strain off the thumb / the wrist. Please consider!

9 Replies

  • @BluesyMoo Would be a nice mosaik stone to get closer to the unique and still uncontested flight physics of the good old X-Wing & Co. games. However, it would probably add another layer to controler imbalance.
  • @BluesyMoo Just apply rudder at the same time; it's what I do. I'd only accept this added if it was an option - not on all the time.
  • BluesyMoo's avatar
    BluesyMoo
    5 years ago

    @Darth_GrumpyCat I think this will actually reduce controller imbalance. Say you're heavily invested and you have rudder pedals, simultaneous rolling and yawing costs you nothing because what else are your feet gonna do? Now if you have the standard gamepad, simultaneous rolling and yawing eats up both of your thumbs, so you can forget about targeting or power management. If you use mouse and keyboard, then it locks one finger to a key and you might need to play some finger twisters.

    Unless you mean that gamepads or m+k are already superior to HOTASes... which I don't think is the case.

  • @Elphaba Yes option of course. I'd even say the mix percentage should be adjustable from 0% to 50%, heck even 100%. Wing Commander had this option, Elite Dangerous had this option. I don't see how it would be detrimental to anyone.

  • @BluesyMoo , Something like that can workout with a speed booster button double tap.

    This engagement button would be used to auto  rotate during turns, rather while holding down the engine boosting button engages speed boosting. 

    While engaged speed boosting, you would then be able to hold it down again to disengage the speed boosting.*

    {^^After rewriting this, I realized that this system would only really work if the speed boost management was exchanged to specialized engines only ,like an unstable engine or jet engine and the key being to up all speeds to thirty percent more. This is because the the key mapping would be un effective to be used as it is now, since every uses it to dodge and maneuver, which is killing the game in my frustrated opinion. This requires that maneuvering to be dictated by acceleration management pure engine and ship class.  So if you want to drift you need the boosting engine class as mentioned.. If this cant be done Im sorry for wasting everyones time once more. I will never stop insisting this change take place though. Cause  overcharged engines should let any class accelerate from low speed to max speed faster and boosting should let you only go into a high speed cruise above your max engine speed, by means of specialized engine loadout.}

    On the other hand, I would like the body wing to turn the opposite direction of my turn and then disengaging auto rotate returns it to the previous position.

    p.s. - *also i would have it as the hold down boosting time close the wing foils (as it also signifies you are engaging speed boosting and can release the button) for high speed cruising to get to a place faster or make a get away. . also the xwing and uwing  too, which reduces your maneuvering when you gain higher speed. .(which is a side note since its already in-play, as the mid range speed gives you the best turning or maneuvering abilities. )

  • Billkwando's avatar
    Billkwando
    Rising Vanguard
    5 years ago

    @ghostmonk000 wrote:
    @BluesyMoosomething like that can workout with a booster
    button double tap engagement button to rotate during turns while holding down the engine boost button engages thrust boosting then hold down again to disengage the thrust boosting. I on the other hand, would like the wing body to turn the opposite direction of my turn and then when disengaging auto rotate it returns to its previous position.

    p.s. - also i would have the hold down boosting time close the wings for high speed cruising to get to a place faster or make a get away. . as well as the xwing and uwing which reduces your maneuvering as you gain speed. .

    I read this post 4 times and then gave up trying to understand it. Commas are free.

  • Big_Duke_Six66's avatar
    Big_Duke_Six66
    5 years ago
    @Darth_GrumpyCat 'uncontested physics' of the old games? That's just laughable. They only ran at about 20fps so not much in the way of physics was in there. Talk about rose tinted Mandalorian helmet visor!
  • I rewrote that and apologize for my roughly wrote note. Thank you for bringing that to my attention. 

  • @BluesyMoo Sorry, I realized I read your message wrong and I thought you were referring to the b-wing. sorry.

    I do agree there should be a tilting option, as well as a lean for up/ down and spinning. I I feel up to thirty degrees with an option menu toggle slider to fit your agreement. After maneuvering is enactive, your head should return to your center.

    This can be wielded into your deadstick option; so you can look all around in your dead stick zone space that you allocated. When your stick reaches outside the dead stick zone your ship starts turning as usual. Meaning, you can look around with your view in a drift pace movement manner, as your movement is paced from center with your dead stick calibrations zone. So the more dead stick zone you have the more space you have to use your look view.

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