Forum Discussion
I would like it with a couple balance fixes.
The tie bomber is a bit too tough when it's fit out with a certain load, and the Tie Interceptor has canons that, when over charged, can shred an A-wing with a couple shots, but an A-wing can lay into a Tie Fighter for a full 2 seconds and they can walk away with 30 health left.
After going for about 0-5 matches with the Empire winning by more than 10 points today, I was going to say it's perception, but I can't. It's a little lopsided.
The other effect happens for both sides,
It's easy to get 5v5 matches in to a rhythm where one side has staggered the kills so that people are rushing in one at a time to a group of 5 enemies, resulting in devastating losses as well.
I think this could be remedied by having players forced to spawn in two at a time, and wait for someone else to die when they do? Not sure how best to solve that one. But you need a way to have enemy players not, essentially, camp the spawn as players spawn in to join after dying.
That cycle is hard to break once it starts, and requires a lot of awareness on the part of the team playing.
No, this game does not compare to the storytelling elements of the old games. I would give the old X-Wing series perhaps a 9/10 when you take into consideration how high end the graphics were for their day, and this game perhaps a 5/10.