Forum Discussion

TOX1Cparadise's avatar
5 years ago

Mouse Aiming/Input is Awful

The drag and recenter system for Mouse is one of the worst designed systems I've ever seen in a flight game. It should be direct input, not this crappy multi-level drag system where you have to wait for your ship to catch up and click recenter JUST at the right time to hope you're lined up.  Target didn't stay in a straight line like a 0 IQ bot? Well good luck lining up your crosshair on a mouse! Between the HOTAS issues and this god-awful mouse input system that feels like it wasn't worked on by a single person who has ever touched a PC in their life, I'm forced to use an Xbox controller, which I absolutely hate... so please.. for the love of everything.. just give us a dang direct input for mouse!!

23 Replies

  • I also have this mouse problem and really hope they fix it. Aiming is terrible with mouse when it should be the most precise... Please fix this.

  • Adding voice/volume without jumping on the negativity wagon (though I feel the pain)

    Reticle Sensitivity
    Under-sensitive on turns, over-sensitive on aiming. I have to make big, giant, pick-up-and-drag moves to turn my ship. Then when I have a target under reticle, moving more than a mickey will throw me completely off target. It enters the arena where I'm no longer playing the game, but fighting for control over the interface, and that isn't much fun for me.

    Overall Sensitivity
    Moving between interfaces (Cockpit, briefing, hangar, etc) - the sensitivity is all over the place. Moving across the hangar view, I can repeat an issue where I slow my mouse movement just slightly, but the sensitivity drops to nothing (pick up and drag to move again). When I jump into the cockpit view, I'm back to moving a tiny amount, and swinging wildly around the view.

    Invert Flight - Cursor is still at default
    I pull back on a mouse to pitch up - which I can select via "invert flight". Unfortunately, the cursor does not invert which is very confusing.

    It looks like a really fun, engaging game, but I'm not feeling the immersion. I'm trying to counter by adjusting my mouse sensitivity on the fly. But as stated above, it feels more like playing against the interface, not playing the game.  I sincerely hope a balance can be found soon.

  • Bumped.  I'm fighting my input device, I'm not playing the game.  My average kills per game is like at 1 or 2, and I've got 25 hours of playtime logged.  Mostly in multiplayer.  Where is the response from the Devs?  Can we get some acknowledgement of the problem? I don't own a HOTAS or a controller, I don't play other games that require them, and I definitely don't want to drop at least twice the cost of the game to purchase a peripheral that I'm not going to use on something else.

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