I have a brand new gaming pc and was excited to try this. I loved the original X-wing back in 90's and the later follow ups, and I was looking forward to getting an awesome looking Star Wars flight game. Oh dear. Massive disappointment. As others have said the mouse x-axis is binded completely wrong - roll please. I would also naturally invert the y axis, so pulling down on the right hand raises the "nose" of the craft. The game allows for this but something very weird goes on visually, I haven't worked out what, so that it feel very very odd to the point where I keep going in to check and re-toggle the option. In "regular" mode it looks right but feels backwards, in invert mode it feels right but something looks odd....is it the cursors?
The follow cursor mechanic is very odd, makes the game a generally frustrating time of swaying around and there is such a delay in moving the mouse before the ship moves that I think it hasn't picked it up so I move some more then chaos.
In the first Star Wars film, when Vader is chasing Luke in the Death Star trenches and spins off into space...it wasn't the Falcon....he just switched to mouse control.
I'm not interested in online multiplayer. I don't have time to play countless hours to be able to compete with those that do nothing but... I have paid a sizeable amount of money for escapism and to be entertained and to have fun. So far, I have nothing but frustration and disappointment and feels like I have spent more time in options screens trying to make the thing playable than actually playing.
(On top of that, when trying VR mode all I get is the audio in my headset and no visuals...double disappointment).
update: I have been trying really hard today to get into it on practice mode. At first, playing the game like you are in a fixed turret and moving the world around you sort of feels like it makes sense ish for a bit....but not much. The controls do feel like they moving the world round the player rather than the player in the world. Turning the mouse DPI down to lowest really helps, with mouse sensitivity at 10% and mouse screen motion range at 100%. However, the roll-yaw problem is maddening and the fact that when in inverse flight mode (push up to nose down) the cursor is not inverted (cursor goes up, ship goes down) is poor. The trouble with turning all the sensitivity down to steer the ship means it's a * to adjust quick to target a moving fighter. If the mouse X roll thing and the silly opposite cursor thing was sorted it would be usable.
I plugged in a joystick and left and right rolled....oooh I thought I'll use that instead of the mouse but then up and down was speed ... Plugged in another joystick... It was detected as the same as the first...both joysticks detected as controller A...argh. However, you can remap the controls on the joystick so I now have pitch and roll in the right hand and controls on keyboard on the left. So far feels much better...but I can't do anything than up on the joystick when a key is pressed....erm....