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Well, this drove me nuts. But today I figured the game was seeing some gamepad controller somehow (I didn't have one). And I noticed that if you go into the Options\Controls and scroll down to 'FLIGHT STICK' there was a list of devices that it sees. I think the game thinks you are using a gamepad as your #1 Primary device, so it shows you all of those gamepad labels on buttons. So, I changed the order of my devices and now the Cursor stays on all of the time and the buttons have keyboard(A-Z) labels.
Yep, I'm having the same issue - I run the Virpil HOTAS kit with MFG crosswind pedals, and have to say that Squadrons has absolutely atrocious support for joysticks on PC. I'm having another issue whereby all my controls stop working totally every 5th or 6th spawn - only way to fix is to die and respawn. I reported this 2 months ago, no reply. Have seen many others with the same problem
- 5 years ago
I cannot believe something so fundamental to a game of this type just does not work properly. EA need to take notes from Microsoft, Cloud Imperium and Frontier on how to implement controller support within their games.
I have a Saitek X56 HOTAS and a Thrustmaster Cougar MFD as well as an Xbox pc controller connected on my pc and they all work perfectly well together in Flight Sim 2020, StarCitizen and Elite Dangerous.
They do work in Squadrons for a time but after 20 minutes or so things just stop working on the stick (normally buttons - directionality is normally ok) and even if I exit the game the problems remain on the stick properties in devices and printers until I reboot the pc.
I also found I had the mouse problem detailed earlier in this thread and had to set my stick as the second device to get the mouse to behave itself.
EA need to sort themselves out. I tried logging a ticket for the controller issues but all their so called 'helpdesk' advised, was posting up here in the community - that is just lazy support!
I have logged a bug report for all the good it will do.
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