Forum Discussion

DumbsterJedi's avatar
5 years ago

Movie Dogfights

Am I the only one who thinks the ship speed is super slow? I really want a mode closer to how it is in the movies. Double the speed, double the agility, half the health, and no respawn timer. I don't care if it's even against ai, I just don't like feeling like I'm flying a bus.

Also give us a trench run mode. It doesn't have to be in depth or super repayable. I just want a 2 minute gimmick of flying the trench run. 

15 Replies

  • Elphaba's avatar
    Elphaba
    5 years ago
    @KilroyWH78 I agree with you that the xwings speed feels wrong; it’s too slow, and in terms of evading the ships don’t have enough inertia, such that good thrust management could decide a fight but I think it’s a game design to use drift and the environment rather than pure speed and and form of energy management (which only really makes sense in atmospheric flight); remember that the films are REALLY wrong as they are basically ww2 fighters in space.

    They exhibit energy bleeding, high inertia and have a common ‘up’. This makes sense for getting pretty and thrilling dogfights which the audience can intuitively understand.

    It bares no reality to real space dynamics.

    Thus game is somewhere slightly more ‘realistic’ (in yaw and roll rates), and no common or forced up and thusly less like the movie.

    This means dogfights are less like ww2 and less like a combat flight sim like dcs.

    A Star Wars game that followed what we see in the movies would engender as much push back from the players because they’re would be gravity, drag and a common ‘up’ that would go against the idea of being in space.

    It’s very hard to find that balance.

    I think if ships were slower and the inertia higher (and pc keyboard players couldn’t cheat with their instant stop button) then it might feel a little more like the movies, but as I hope I’ve explained, it would also feel off because we know space doesn’t work that way.

    Personally I’d love a battlestar galactica game that had true 6 degrees of freedom and g-forces, but they too cheated for drama with the whole ‘trapping; a ‘carrier’ style landing, whereas landing a tiny fighter would be rather trivial, and more like how we see Apollo land on a pad every time. ( which would still be a lot of fun and require 6DOF flight controls)
  • CHAMMOND1992's avatar
    CHAMMOND1992
    5 years ago

    Those starships while dogfighting in the movies don't even appear to fly as fast as modern fighter jets. I have made note of this a few times when watching the movies. In fact it's actually pretty obvious.

  • If they doubled the base speed, boosting would be crazytown...  You'd be going so fast that you couldn't really use boost for anything except to run away, engage, or chase; because the second you flipped it on, you'd be way out of combat range.  Or even worse, imagine bombers with double the speed slamming boost to instantly get above your capital ship to drop bombs... It would be impossibly hard to defend against that sort of thing unless they also quadrupled the map size or something--but then it would take forever for capital ships to get into position and do their thing.

    The way it sits now, you can feel the impact of using boost more and can realistically use boost/drift maneuvers in combat which adds another layer of skill to the game which is kinda cool.

    I dunno...  I can see your point though.

  • I think the speed is pretty fast. I'm comparing this to the old X-Wing/TIE fighter games. Those ships move slow. And the distance from mission start to the target is usually quite far.

    Oh. And you don't get a respawn.

  • In the movies the X-Wing is capable of going much faster than most games tend to implement.  The trench run they go full throttle, with the help from their Astro droids (well..at least Luke anyway.)  It would be nice to have that option, if the maps were big enough to warrant it.  

    In X-Wing when doing the trench run your speed increases 125% (iirc) so they tried to stay true to the movie in that regard.  Was always fun to use a trainer to use that speed cheat on the regular missions and fly like a maniac.

About Star Wars Games Discussion

Talk with the community about EA's STAR WARS™ games.14,772 PostsLatest Activity: 6 hours ago