Forum Discussion
Good point on "angular momentum." However, I don't think it's that. That term denotes physics right? Which is to say, it's like "rotational inertia." I'm turning, there is energy in that, and it can't just.....stop. Which should apply equally to every control type, and be a function of the ship mass and the rate of turning.
But, we know, that's not how the game works. I think rather, it's all in the functions deep in the configuration that treats the inputs from a flight stick fundamentally different than a keyboard or mouse input. I don't have a thumb stick controller, so I can't test that.
What I think we are experiencing is a "smoothing factor" to the input for flight sticks ONLY. This seems to work in both directions. When you go from center stick to full turn, it takes a brief moment to be at "full turn." Try it, if you map a key for yaw left, you will notice your initial turn a starts a little bit faster using that key than your flight stick doing the same thing.
And, as explained above, when you go from full turn to center stick, the smoothing factor actually keeps the input going for another brief moment.
EA, please let us turn this crap OFF. I'd be willing to bet it's a simple number buried in a config file somewhere.
As noted, reducing the sensitivity down does help some, to the point where I'm at 0% sensitivity now. But it's still there.
I have gone to hit and run tactics to minimize this effect and it’s making the game more fun for me. If I build a ship with maximum speed and less maneuverability I’m limited by the ships physical limitations more than my ability to quickly adjust. It’s easier to set up a strafing run rather then trying to outmaneuver in a close range circling fight.
for an a-wing for instance I use:
standard laser
rockets
seeker mine
particle burst
reflec hull
scrambler shield
thrust engine
It’s pretty solid head to head with the rockets and you can do a ton of damage on even a drive by strafing run, even if you don’t get the kill.
main problem is that without trackIR I die from crashing into things as often as I do from getting shot