Re: Fleet Battles Vs AI is Too Hard
I’m playing this game with my son, my brother and my nephew.  None of us care how much XP we earn.  They can “adjust it” if people are worried about it being too easy.  The point is the game needs to provide a pathway for people to improve and want to keep playing.  I understand game development is hard but I see two real issues:
1. the AI pilots lock on to you and don’t miss. They don’t seem to have any of the issues that real pilots might have. It’s clearly set up where the AI team has 1 support pilot, 1 “ace” and then three that swing between fighters and bombers. But the “ace” racks up 4,000+ points a game with 25+ kills. It’s one thing when a human shows up and does this and you just bow to their skill. But it’s not fun to fly a Y-wing toward the star destroyer on easy mode and have an interceptor nail you in ten seconds before you get there.
2. the Star Destroyer is both tough and invulnerable. It absorbs huge amounts of fire and kills in one pass (or less) 90+% of the time. Which would be fine but the MC75 doesn’t make a dent in the attacking AI. The players have to shoot them down or it goes up like a matchstick. We consistently get to the Star Destroyer without loosing a frigate but then barely scrape by.
As an aside, we are consistently beating it by essentially using an exploitive strategy. When we get to the Star Destroyer two guys attack it while my son uses the Gatling gun and the multi-warhead missiles to hang back far from the SD and take out the “AI” tie fighter in huge numbers. He’s getting like 35 AI kills per game, lol. This allows us to stay on the attack for a couple of suicide runs each before having to defend. We also typically wait for the corvette to lower the shields for us. I have only once killed the shield generators and this was a “miraculously survived “ and then just parked on the ball shooting scenario.