Re: Please fix Rotational Inertia! There is too much!
@RivenAlreadyReg wrote:So you basically want to make the already arcadey physics to be even more arcade? It's already on rails enough as it is. It would be super boring if you didn't have to wrestle the spacecraft at least a little bit. That's part of the fun.
It would be the opposite. The game has its high rotational inertia because gamepads cannot do precision aiming. They can easily be centered (due to deadzone) or pushed to extremes (due to short travel), but holding a precise input is impossible. The high rotational inertia favors rapid, extreme inputs, which is most gamepad inputs. It therefore allows the imprecise gamepad to compete with the precise flight sticks.
The side effect is all precision aiming goes out of the window, so aim assist is needed.
The side effect is that, since there's aim assist, the smaller profiles of TIEs now give them no advantage whatever, and TIEs must now be made tanky because shots that would have missed them, will now hit.
All of this compromising for the gamepad has taken away a lot of the skills such as precision tracking shots (sluggish ship prevents it), and snap shot timing (aim assist corrects it).