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I have the same problem on my Xbox. If you have controls set to Southpaw and turn on free look it uses free look on the right stick, but disables the functionality of the left stick. This means you can't look around without rolling and messing with your throttle. And you can't fly your ship. Rendering free look completely useless for Southpaw.
This is also a problem in custom, but you can at least assign quick look to be on the left stick.
Ideally turning on quick look would disable whatever regular inputs it is mapped too and not automatically assume you want to disable pitch and yaw.
I think it's a problem with the Frostbite engine kind of, you had the same problem in Battlefield 4 if I recall.
Freelook prevents mouse steering (and similar for joystick users) and vice versa.
%USERPROFILE%\Documents\STAR WARS Squadrons Steam\settings\ProfileOptions_profile_synced
This settings file can perhaps be edited in notepad so you unbind the mandatory mouse steer controls.
GstKeyBinding.IncomStarshipInputConcepts.ConceptPitch.?.axis (replacing ? with number 0 to whatever)
GstKeyBinding.IncomStarshipInputConcepts.ConceptYaw.?.axis (replacing ? with number 0 to whatever)
Then bind the axis to free look only, and only bind WASD as pitch/roll, so mouse is ONLY for free look.
I just couldn't be bothered to learn what each device ID and button/altbutton means though 🙂 some hints:
- 4 years ago
Hi, can you please share any tips or tutorials on how to get freelook to work with track ir on BF4, thank you.
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