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Unverschamter's avatar
6 years ago
Solved

Star Wars: Jedi Fallen Order - M & K Control Customization Extremely Limited

I was really looking forward to this game being released; however I've already come to the conclusion that it is unplayable at this time.

In the past I've written on other forums about "The Principle of Least Astonishment" and the science of ergonomics (the science of "The Human Form" and how it interacts with a given environment, device, or other applicable subject such as keyboarding for game controls).... and now I need to say something here too because programmers at this time are not literate on these topics based on what I've observed with the customization options for the controls in game.

At a later time, I'll be updating this post with a recommended control scheme for mouse & keyboard players such as myself on PC that have absolutely no interest in xBox style controls and/or controllers.  I merely went to setup the game, and given that I've decades of experience in dealing with customizing controls for PC games; including just about every Star Wars game made since 1992 for PC, I figured it'd be a quickie setup, and I could take a few minutes to give the game a test run before heading off to bed.  "Oh boyo!" ( Yes, a Jar Jar Binks reference.  LOL ) ...I was apparently in for a rude awakening.

The control customization options for this game need a severe overhaul.  I'll be lending my decades of gaming experience to the benefit of the community in hopes that the developers read this, and stop catering to console gamers  along with gamers that use their PC's as consoles because most of the PC gaming market is dominated by working adults and professionals versus the console gaming marketplace that is typically made up of people that are often 10 to 20 years younger than many PC gamers making for not only a technology gap, but also a significant age gap.  If I had my way, Windows 10 for example, would still support some sort of ISA Card style game ports that use hardware Hexadecimal memory addresses 0x207 & 0x208 via a two row, 15-Pin wide DIN connector for controllers like the original Force Feedback Pro from Microsoft that was a joy to play Rogue Squadron on back in the late 1990's making the N64 version of the same game seem unplayable by PC standards.

The concluding point is of course being that at this time, I'd think most PC gamers would feel very similarly regarding there being NOT enough of a performance gap between what console gamers probably see when playing Star Wars Jedi: Fallen Order on their xBox or whatever game consoles it's been released on in comparison to what should be a superior gaming experience on PC; especially on such things as controller customization. 

Star Wars Jedi: Fallen Order's control customization options need a serious overhaul and patch in the very immediate future.  I'll be posting a recommended control scheme for Mouse & Keyboard in the morning, but in the meantime, sleep is calling.

Also, Community input on what other people would like to see for control customization for the PC version of Star Wars Jedi: Fallen Order is certainly most welcome to this posting in my own opinion, so with that being said it is sincerely hoped that all Star Wars PC game fans take the opportunity to make their voices heard as well.  Everyone in the PC gaming community, please feel free to use this thread that I've started to add in your suggestions for control customization too, so that hopefully the right people that can make the necessary changes and updates to the game read about what's expected in the PC version of a game, and patch accordingly while perhaps even... dare I say it.... get these things done well  right out of the gate in the future.

The present setup and options for control customization essentially make the PC version of the game unplayable, and that's just sad because Respawn has otherwise, done a decent job with play control customization options in their past PC games like Apex and the Titanfall series.  We need to see that same level of intelligent design and customization in Star Wars Jedi :Fallen Order.

Looking forward to the much needed and necessary improvements being made to the control customization options being made in the near and immediate future.

Thank you in advance.

  • Nussepus's avatar
    Nussepus
    6 years ago

    @Unverschamter no problems. I'm no youngster myself but I know that most people these days just skip long posts. The Twitter generation if you will.

    Did you try the double click method? Just select what you want to rebind so the long text is shown (hold button etc), then double click (but the second click should be held) the button you want to bind.

    And I agree that the devs should patch it so the the text hold the button... actually was true for all. 

59 Replies

  • Krystalmyth's avatar
    Krystalmyth
    Seasoned Traveler
    6 years ago

    You can assign mouse buttons. You can also assign keys to most mice using software. But out of the box all five mouse buttons are bindable.

  • Krystalmyth's avatar
    Krystalmyth
    Seasoned Traveler
    6 years ago

    @Gargamel314 wrote:

    Fortunately some resourceful person figured out how to back the controls to make a USB Joystick emulate an Xbox controller. PC users make up a huge portion of your consumers, quit trying to dumb down our games by making us use controllers.


    What you just said makes no sense. PC users, historically, were among the pioneers of game controllers. We used to have a port, made for them. We will buy mice, gaming pads, headsets, mechanical keyboards, rgb chairs, snazzy cases, cooling fans, new drives, adapters, wires, monitors~ but you can't buy a gamepad? A gamepad is a video game accessory, and I think its absolute madness that you think it should be optional in 2019. Read the damn mood.

  • Gargamel314's avatar
    Gargamel314
    6 years ago

    It makes sense, maybe just not to someone who lives playing on console controls. Years ago, there were PC games, and the consoles were the Nintendo NES, which had one of the first controllers. It had a cursor pad and two buttons. PC games used keyboards which had a lot more buttons. As games on consoles got more complicated, they added buttons, first with the Super NES, then with the Sega consoles, etc. These games were often simpler to control because there were fewer controls. At the same time, you had more realistic space Sims and RPGs on PC with keyboard controls that used the entire keyboard. Early 2000s they started porting PC games to consoles, and guess what? They got WAY SIMPLER to control. I'll never forget Star Wars Galaxies, one of the early MMORPGs, it was great, very successful for a few years. Then in 2005 they released the "New Game Experience" patch, meant to simplify it for releasing on console systems. The game wasn't fun anymore. Everyone quit and the servers shut down after a few months. Why? Bc you can't do all the things you could do with a mouse and keyboard on a game controller. Fewer buttons, no typing commands, no control with the mouse. It sucks. I'm sure this is great for business, it opens up the market for these games, but the quality of experience is limited to what you can do on a console.

    Ya, I could buy a game controller, but it's a lousy experience and I don't want to, and I'm sad for what we lost so businesses could make these games more kid-friendly.

  • Krystalmyth's avatar
    Krystalmyth
    Seasoned Traveler
    6 years ago

    @Gargamel314 wrote:

    Ya, I could buy a game controller, but it's a lousy experience and I don't want to, and I'm sad for what we lost so businesses could make these games more kid-friendly.


    How do you emulate the analog walk-run movement mechanics on a keyboard and mouse? Is that ability exclusive to children? Would a walk button be a true emulation of such a mechanic? Is your hardware capable of emulating this?

    Think about what you're saying. It is simply a peripheral. It shouldn't be required, all peripherals should be acknowledged and available. They should be expected by the developer. As well as the user. Flight simulators and racing games should be expected to play on a number of peripherals, including a keyboard and mouse. A keyboard has enough inputs to accommodate any number of tasks. It is never going to be the optimal solution to all of them.

    PC Gamers, true PC gamers, should be quite aware of this, or will you tell me that Thrustmaster, Saitek, and a number of manufacturers haven't been involved in the long history of PC gaming game accessories since long before the dawn of the universal system bus?

  • Krystalmyth's avatar
    Krystalmyth
    Seasoned Traveler
    6 years ago

    @Gargamel314

    How do you emulate the analog walk-run movement mechanics on a keyboard and mouse? Is that ability exclusive to children? Would a walk button be a true emulation of such a mechanic? Is your hardware capable of emulating this?

    Think about what you're saying. It is simply a peripheral. It shouldn't be required, all peripherals should be acknowledged and available. They should be expected by the developer. As well as the user. Flight simulators and racing games should be expected to play on a number of peripherals, including a keyboard and mouse. A keyboard has enough inputs to accommodate any number of tasks. It is never going to be the optimal solution to all of them.

    PC Gamers, true PC gamers, should be quite aware of this, or will you tell me that Thrustmaster, Saitek, and a number of manufacturers haven't been involved in the long history of PC gaming game accessories since long before the dawn of the universal system bus?

  • Gargamel314's avatar
    Gargamel314
    6 years ago

    How do you emulate the analog walk-run movement mechanics on a keyboard and mouse?

    WASD to walk, add L-Shift to run. It works great in various games, including this one.

    I never said it should be required. But it seems like a pretty bad idea to not fully support it and prioritize console controllers on a PC game.

  • @Unverschamter

    Sorry to say guy, but you're wasting your time. They don't care at all about KB/M users. If the horrid state of KB/M controls in this game doesn't make that obvious enough, their tendency to respond to any skill usage or new features implemented (like Photo Mode) via only mentioning how it's done on gamepad, should make it crystal clear.

    The gaming world to them is all thumbs, and as a result, so is their development work. I'm pretty sure EA are the type that don't even listen to their dev teams opinions much. EA is where good dev teams (like Visceral Games) go to die. 

  • Just picked up access premium (what a screaming deal!) and started playing fallen order 2/26/20 today. The mouse keys do bind, but it doesn't always let you, you have to sit there and keep pressing and holding the mouse key you want bound. The first 20 times I pressed them in "bind key" mode it wouldn't do anything. But after a few minutes of trying they started working.

    Weird that you have to hold and wait for it to bind. I was unable to bind mouse scroll up or mouse scroll down due to this timed function in keybinding. Lame sauce as this is how 99% of all games zoom in or out!

  • @Stronghold Couldn't agree more. I downloaded and installed this when EA play became available with my Xbox game pass for PC. I'm so glad I didn't buy it outright. The first thing it tells me on a PC is that an xbox controller is the preferred method. Then, I find that almost none of the menu options will respond to the KB and M. I ended up accidently turning the gfx settings to medium and couldn't change them back as it wouldn't respond to any key or mouse input. I uninstalled it immediately. I've got so many other great games on the go that I won't miss this one.

    This was my first EA game in many years and I doubt I'll bother with another one. I've never had any trouble with ubisoft games on PC.

    And yes, I have an xbox and could have walked downstairs and got a controller. If I'd bought the game I would have. he point is though, that the initial experience over just the first 10 minutes was so frustrating that I just couldn't be bothered with it.

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