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Hey folks!
Thanks for all your feedback and comments - please keep it coming! And it's absolutely lovely to hear you've been enjoying the game so much! I'll jump in here to answer your questions as far as I'm able.
Please let us know if you still experience this.
Thanks for your feedback. And please keep it coming! It's lovely to hear that you've been having a blast.
Yes, it will be included. But do please keep us updated if you experience any other bugs.
We've heard your feedback and it's been forwarded. But nothing to share on that now.
I've personally not heard of this one just yet. If you are sure it's not a controller specific issue, could you create a new bug report, here?
Please keep us updated on your experience after playing with the latest patch.
Could you please also create a bug report on that, here?
To make sure we get the appropriate details to investigate the specific nature of the performance issues you're experiencing please create a bug report, here.
Thanks again for all your comments. Please keep sharing your feedback!
The biggest one I have is the enemy AI locking down once you exit their designated are of activity. They stop dead in their tracks, stop attacking you - but enemies able to talk will still taunt you or say they have lost sight of you or can't reach you - despite them being two steps away with nothing in between you and them. You can attack them, but they will only respond if you are in their area. At first I thought it was just doors and passages you opened, but it is everywhere and really killing the enjoyment. Sure, you get cheap kills and stay safe, but that's not what I want to play this game for. And it happens every damn time.
Something similar happens with ranged enemies after you deflect a shot back at them. They just stop attacking.
As to the new patch, I only really played through Dathomir last night, but I constantly saw enemies walking or standing far above the ground or sank into the ground myself. Maybe the collision was improved, but it's a far way from done.
And then there's stuff like opening crates underwater and BD not moving from your shoulder.
Love the game, but the more I play it, the more I wish the devs had taken six more months to polish things up.
- UnwaryCoin6 years agoSeasoned AceOne thing I'd like is the ability to return to places like Ordo Eros, or at least confirmation that the area is designed so that the moment you leave the holomap will be 100% completed.
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Make AIs more dangerous
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