Forum Discussion
6 years ago
@Straatford87 Firstly, thanks for the patch. Enjoying the game a lot. Would enjoy it a lot more, though, if certain issues weren't present.
The biggest one I have is the enemy AI locking down once you exit their designated are of activity. They stop dead in their tracks, stop attacking you - but enemies able to talk will still taunt you or say they have lost sight of you or can't reach you - despite them being two steps away with nothing in between you and them. You can attack them, but they will only respond if you are in their area. At first I thought it was just doors and passages you opened, but it is everywhere and really killing the enjoyment. Sure, you get cheap kills and stay safe, but that's not what I want to play this game for. And it happens every damn time.
Something similar happens with ranged enemies after you deflect a shot back at them. They just stop attacking.
As to the new patch, I only really played through Dathomir last night, but I constantly saw enemies walking or standing far above the ground or sank into the ground myself. Maybe the collision was improved, but it's a far way from done.
And then there's stuff like opening crates underwater and BD not moving from your shoulder.
Love the game, but the more I play it, the more I wish the devs had taken six more months to polish things up.
The biggest one I have is the enemy AI locking down once you exit their designated are of activity. They stop dead in their tracks, stop attacking you - but enemies able to talk will still taunt you or say they have lost sight of you or can't reach you - despite them being two steps away with nothing in between you and them. You can attack them, but they will only respond if you are in their area. At first I thought it was just doors and passages you opened, but it is everywhere and really killing the enjoyment. Sure, you get cheap kills and stay safe, but that's not what I want to play this game for. And it happens every damn time.
Something similar happens with ranged enemies after you deflect a shot back at them. They just stop attacking.
As to the new patch, I only really played through Dathomir last night, but I constantly saw enemies walking or standing far above the ground or sank into the ground myself. Maybe the collision was improved, but it's a far way from done.
And then there's stuff like opening crates underwater and BD not moving from your shoulder.
Love the game, but the more I play it, the more I wish the devs had taken six more months to polish things up.
UnwaryCoin
6 years agoSeasoned Ace
One thing I'd like is the ability to return to places like Ordo Eros, or at least confirmation that the area is designed so that the moment you leave the holomap will be 100% completed.
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