Forum Discussion
Ship Component Slots
- Primary Weapons
- Auxiliary (x2)
- Countermeasures
- Hull
- Shields
- Engines
Each component offers unique effects to your ships, though most have a trade-off. For example, one type of shielding system will provide more protection against blaster fire but less against missiles (or vice versa). There are many more examples beyond that, too. To add to this, you can make your squadron look how you want, as well. Your two pilots (Imperial and Republic) and eight starfighters (four per side) will all have various cosmetic options that you can earn and unlock while playing. There are plenty of different ways to stand out!
- Kevlegs6 years agoSeasoned Ace
Ships Available
- T-65B X-wing starfighter
- BTL-A4 Y-wing assault starfighter/bomber
- RZ-1 A-wing interceptor
- UT-60D U-wing starfighter/support craft
- TIE/ln starfighter (“TIE fighter”)
- TIE/sa bomber (“TIE bomber”)
- TIE/IN interceptor (“TIE interceptor”)
- TIE/rp reaper attack lander (“TIE reaper”)
While customizing your ships in the hangar bay is important, how you use them in combat matters just as much! During combat, managing the performance outputs of your ship is crucial. At any given moment, you’ll be able to decide how you want your ship’s power to be channelled between your engine power (speed), laser power (offence), and shield strength (defence).
- 6 years ago
@Kevlegs wrote:Ship Component Slots
- Primary Weapons
- Auxiliary (x2)
- Countermeasures
- Hull
- Shields
- Engines
Each component offers unique effects to your ships, though most have a trade-off. For example, one type of shielding system will provide more protection against blaster fire but less against missiles (or vice versa). There are many more examples beyond that, too. To add to this, you can make your squadron look how you want, as well. Your two pilots (Imperial and Republic) and eight starfighters (four per side) will all have various cosmetic options that you can earn and unlock while playing. There are plenty of different ways to stand out!
Sounds great, but just wondering where did you get the info from. I really like that all Star Fighters in the game can be modified and customised to your own style of Play. Could you do this in previous Star Wars flight sims or is this a new thing?